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..::Monsters::..
2|Lod|Marauding Captain
3|Sd10|Green Gadget
3|Sd10|Red Gadget
3|Sd10|Yellow Gadget
2|Crv|Cyber Dragon
1|Dcr|D.D. Warrior Lady
2|Mrl|Giant Rat
2|Cdip|Snipe Hunter
2|Lod|Exiled Force
1|Mfc|Breaker the Magical Warrior
..::Spells::..
1|Sdp|Graceful Charity
3|Lob|Fissure
2|Ioc|Smashing Ground
1|Mrl|Confiscation
2|Ast|Enemy Controller
1|Psv|Limiter Removal
1|Psv|Nobleman of Crossout
1|Mrl|Mystical Space Typhoon
1|Mrd|Heavy Storm
1|Een|Pot of Avarice
..::Traps::..
3|Dcr|Sakuretsu Armor
2|Psv|Mirror Wall
1|Mrd|Mirror Force
1|Pgd|Ring of Destruction
1|Sdy|Ultimate Offering
2|Dod|Widespread Ruin
Okay, well basically the idea is straight-forward. Gadgets using Marauding Captain as an even faster tool. So don't tell me to remove Marauding. I've tested this deck in 8 duels so far, and I won all 8. My main problem is, do I keep the two Giant Rats, or should I take them out and put in 2 RotA? Any other suggestions will be looked at. Also, my 141 ratio is still really decent, which amazed me that I could keep it.
Also, a side note: Drawing Marauding still happens fairly often, considering this deck is fairly fast with the Gadgets anyway, if that helps you decide about the Rat/RotA problem.
If you make a decent comment, I may return the favor.
I believe he is out in english - and he's used a lot in OCG.
hmmmmmm.
atk 1400 def dont remember.
look at the top of your deck.
if it is a normal magic card, put it to your graveyard.
activate the effect of the magic card in your next turn's main phase.
otherwise, put the card to the bottom of your deck.
something like that.
my english is a bit rough srry, im korean lol
oh, and if you're gon use dia dude, i recommend 3 vortexes lol
no cost to activate if you use a magic card with dia dude haha
Yeah, actually I am. Not all the time though. That is NOT the primary function, even though it does let me pull some nifty little tricks. An example set up:
Opponent has monster on the field.
Special summon Cyber Dragon. Normal summon Marauding, special summon a gadget, oh, and you get to get one from the deck to your hand! Three monsters in one go, without costing you a life point (well, in a perfect world)...
Also, varying a bit, that's a total of (if you have the right cards in your hand and say, can make a direct attack somehow) approximatel 44-4700 points of damage in one go the game is halfway over (by life point standards).
This is all just theoretical, but it has worked for me before, two or three times. Since I posted this last night, I've dueled with this deck 20 more times. I only lost twice, both to some super fast burn decks. I've taken down Monarchs, OTK's, Dragons, Pixies, other Gadgets, Exodias, Controls, with this deck. No, I'm still not saying it's the best.
Anyway, for the Diamond Dude... I may do that...I'm at least going to test it. It's just, what should I take out for it...