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I've been playing around with this deck for few days now and I'm feeling confident in how it's turning out. I've also read through Gutterpuppy's thread on Archfiend tactics. I'd like to get some feedback on the decks current build. Let me know what you think would work or what you think doesn't work. Also keep in mind that this deck is meant to be fiend themed so I'm reluctant to add any none fiend type monsters to the deck. ((So please don't tell me to add D.D. Warrior Lady :angry: ))
Updated
Monsters:17
1 Skull Archfiend of Lightning
1 Dark Ruler Ha Des
3 Terrorking Archfiend
2 Shadowknight Archfiend
3 Archfiend Soldier
3 Desrook Archfiend
2 Infernalqueen Archfiend
2 Vilepawn Archfiend
Spells:14
2 Falling Down
2 Axe of Despair
1 Giant Trunade
1 Heavy Storm
1 Lightning Vortex
1 Mystical Space Typhoon
3 Pandemonium
1 Premature Burial
1 Card Trader
1 Terraforming
Traps:9
2 Wabaku
1 Dust Tornado
1 Call of the Haunted
1 Archfiend's Roar
1 Magic Cylinder
2 Sakuretsu Armor
1 Mirror Force
Total: 40
Side Deck: 15 ((Done. . .Yay))
1 Skull Archfiend of Lightning
1 Archfiend of Gilfer
1 Snipe Hunter
2 Deck Devastation Virus
2 Dust Tornado
1 Nightmare Wheel
3 Battle-Scarred
2 Creature Swap
1 Falling Down
1 Terraforming
Not bad..but I would change a couple of things to make it a little more Tourny worthy.
- Terraforming
+ Axe of Despair (works great w/Falling Down)
- Darkbishop
+ Cyber Archfiend (decent def, and will set off Pandi's effect when it destroys itself)
- Infernalqueen
+ Desrook (Maxed out Terrorking, this should be maxed out as well)
This is all I have. I'll try to get Gutter over here to check it out for ya!
Like the idea for adding in Axe of Despair. I originally ran two but when I changed my deck around and threw in terraforming I lost the room for them :ermm:
I actually never thought of the combination of Cyber Archfiend and Pandemonium. . .
The last suggestion is . . . hard for me to decide if I like or not. I'd like to max out desrook for the sake of King. . .but the lost of a queen. . .I'll think on it.
Thanks for the tips. . .hope to here more soon from the rest of ya! :laugh: :laugh:
Looks good, just a few minor changes I'd like to make:
- 1x Darkbishop Archfiend (as much as I like him, he's just next to useless)
- 1x Vilepawn Archfiend (not that great...)
- 1x Terraforming (one should be enough)
- 2x Draining Shield (life gain isn't that important, just focus on heavy beatdown)
+ 1x Desrook Archfiend
+ 1x Skull Archfiend of Lightning
+ 1x Falling Down (great way to swing for lots of damage)
+ 1x Snatch Steal (great way to swing for lots of damage)
+ 1x Ring of Destruction (solid monster removal, don't worry about the burn part as it hurts your opponent just as much as you)
I run it very similar to that, also with great success.
Looks good, just a few minor changes I'd like to make:
- 1x Darkbishop Archfiend (as much as I like him, he's just next to useless)
- 1x Vilepawn Archfiend (not that great...)
- 1x Terraforming (one should be enough)
- 2x Draining Shield (life gain isn't that important, just focus on heavy beatdown)
+ 1x Desrook Archfiend
+ 1x Skull Archfiend of Lightning
+ 1x Falling Down (great way to swing for lots of damage)
+ 1x Snatch Steal (great way to swing for lots of damage)
+ 1x Ring of Destruction (solid monster removal, don't worry about the burn part as it hurts your opponent just as much as you)
I run it very similar to that, also with great success.
The take outs:
- 1x Darkbishop Archfiend - 1x Vilepawn Archfiend
Bishop won't be that hard of lose. With his low stats it was hard keeping him around long enough to make him overly useful. Minus one pawn. . .I have to agree. . .not as important as the others. . .that's why he's a pawn eh?
- 1x Terraforming
I don't see the harm in removing one. If it ends up hurting me I'll just slip it back.
- 2x Draining Shield
In a one on one duel I see the reasoning for this. I might only remove one because my friends and I play in four way duels. Running against three other duelists I might need the extra Life Points.
The Add ins:
+ 1x Desrook Archfiend
No complaint. . .he's needed.
+ 1x Skull Archfiend of Lightning
No complaint on this either. 2500 beat stick that out matches Cyber Dragon and the Monarchs is always a good thing.
+ 1x Falling Down + 1x Snatch Steal
Four cards to steal opponents monsters. . .that seems so evil. But I like the idea alot.
+ 1x Ring of Destruction
I'll have to test run my deck with it to see if the archfiends don't burn my life points up to badly. If it turns out I don't get burned to often I'll add it in.
Interesting Suggestions. I'll give them a try and keep what I like.
I'll update my list to show what I'll be keeping.
Yay
I had a friend who ran archfiends as soon as dark crisis came out
it was a strategy with potential
I would keep in draining shield maybe even a solemn wishes because your lifepoints will end up being a problem even when you have your strategy out which can be annoying
Skull archfiend of lightning is a good addition and try magical cylinders on for size
:devious:
Solemn wishes was always in the back of my head. If I felt I had room for it I'd try running one to see how it helped my out. In one on one matches I don't have much trouble overwhelming my opponent that the life point burn doesn't effect me too much. Even when it does draining shield can normally give me another two turns to lay down the hurt.
In multiway matches with my friends I tend to run out of life quickly. So I'll try to add atleast one more healing for that reason. Thanks for the suggestion.
:cool:
while i don't really have the time right now to fully explain the reasoning behind my suggestions, here's what i would like to offer.
just short of the new arches that will see release (fotb and darkness structure), i would say dropping the shadowknights in favor of 1 ha des and 1 cyber archfiend would add some versatility in aggression and potential draw power.
i would also drop 1 vilepawn for a snipe hunter. heck you could even go with 2 in place of an arch soldier (3 copies). this guy will make use of those occasional dead draws, throw a tribute arch into the grave (for revival) and help control the field by clearing away any potential problem (s/t and high atk tributes). not to mention snipe would be really benificial against stall tactics.
I like the idea of adding in Ha Des. With all the high strength Fiends running around it would definitly add some smack to the deck. I never tryed the Cyber Archfiend method but since I've been told to try it a few times I might give it a whirl. And snipe hunter I never thought of. I'll definitly have to make room for atleast one. Help clearing the field of potential threats is always a good way to get ahead.
As far as the new Archfiends fiends go I can't wait for those to be released. Archfiend General will alow me to throw out terraforming for a nice 2100 attacker. And Mist Archfiend is an interesting card. Pulling out a 2400 attacker is just fun.
Thanks for the help Gutterpuppy. I'll definitly take your suggestions and try them out.
glad i could help. i havn't been carrying the title Archfiend Specialist for nothing. ;)
let me know how the playtest goes so we can adjust it to your local meta.
as far as side deck options, i would highly suggest 2 ddv and a good amount of s/t removal. ddv will kick the crap out of searcher based decks and s/t removal tends to be the best weapon against varios stalls and burn deck that cause arches problems.
i would also round out the side deck with 1 more tribute arch and some falling downs to hammer out some soul control against those high field presence decks that like to run cyber dragons and such. not to mention falling down is quit handy against high powered beatdown.
glad i could help. i havn't been carrying the title Archfiend Specialist for nothing. ;)
let me know how the playtest goes so we can adjust it to your local meta.
as far as side deck options, i would highly suggest 2 ddv and a good amount of s/t removal. ddv will kick the crap out of searcher based decks and s/t removal tends to be the best weapon against varios stalls and burn deck that cause arches problems.
i would also round out the side deck with 1 more tribute arch and some falling downs to hammer out some soul control against those high field presence decks that like to run cyber dragons and such. not to mention falling down is quit handy against high powered beatdown.
The playtests have gone well. But against decks that like to run bigger badder monsters the Archfiends tend to run short on power. So I've made a few modifications.
What I took out:
- 1x Archfiend of Gilfer ((This guy is fun to use but doesn't seem to come when I need him. So I'm side decking him.))
- 1x Infernalqueen Archfiend ((Needed some space :devious: ))
- 1x Swords of Revealing Light ((Replacing with card trader for some added speed))
What's Being added:
+ 1x Axe of Despair ((To help knock out stronger monsters))
+ 1x Card Trader ((Help get the card I need faster))
+ 1x Archfiends Roar ((Play tested it. . .and thought it was helpful :rolleyes: ))
My friends and I love running theme decks. . .the list is as follows E-Hero, D-Hero, Neo Spacians, Six Samurai, Fiend Control, Dark World, Gadget, Alien,Cyber Dragon, Cyber Dark Dragon, Ancient Gear, Blue Eyes White Dragon, Cyber Ogre, Insect Beat Down, Insect Royalty, Insect Lv, and now Archfiend.
All the decks highlighted in red are mine so I don't have to worry about running into them. . .((As you can see I like Machine decks. :D )) Like this Archfiend Deck I'm trying to perfect all our theme decks are true to the theme and don't run off theme cards such as random Monarchs or D.D. Warrior Lady. . .The decks are all highly competitive once we work the kinks out. :noid: They still run power spells and traps like smashing ground and mirror force. . .so that should give an idea of how the meta with my friends is like.
i used to rune an archfiend deck.. One of the most powerful decks if u use it right.
for direct attack, i used this combo:
QUEENY
PAWN
Heart of clear water
equip heart of c . w. to pawn and shift em to defense mode.. then let queeny raise her own attack every turn.. I got my queen up to 12000+ atk before from this ( the moron played swords, three more turns to charge : P )
If this is inaccurate, or u need more advice, juss PM me.
i used to rune an archfiend deck.. One of the most powerful decks if u use it right.
for direct attack, i used this combo:
QUEENY
PAWN
Heart of clear water
equip heart of c . w. to pawn and shift em to defense mode.. then let queeny raise her own attack every turn.. I got my queen up to 12000+ atk before from this ( the moron played swords, three more turns to charge : P )
If this is inaccurate, or u need more advice, juss PM me.
Queens effect only lasts until the end of the turn. So the strongest she can be without another queen is 1900. UDE changed the exts because queen would have been to broken otherwise.