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Only 41 cards? When using gadgets, you need to have more cards cuz you will deck yourself out quickly. You should try to bring it on 45-46 or something. Now, on what to add I would say some fissures and solemn judgment. Gadget decks must be heavy on monster removal. Add mirror force to make it more competitive. Spirit reaper could be helpful, too.
He's only running two of each gadget for 18 monsters total, so he can get away with a 41 card deck. However i'm not getting what your gadgets are supporting, and if the gadgets are the key monsters, then gaia is right, you should probably run fifth gadget (9 gadgets and 45+ cards) which is the vibe this deck gives off.
You don't have smashing, ok. But why no fissures ? trying to stick a bit to your choices and shortcomings, I'd go this direction :
18
3x red gadget
3x yellow Gadget
3x Green Gadget
3x Snipe Hunter
2x Cyber Dragon
3x Hydrogeddon
1x Sangan
16
3x Fissure
3x Shrink
3x Hammer Shot (replace with 3x Smashing when you get them)
1x Limiter removal
1x heavy Storm
1x Nobleman of Crossout
1x pot of Avarice
1x Mystical Space Typhoon
1x Lightning Vortex
1x
11
1x Mirror Force
1x Ring of Destruction
3x Sakuretsu Armor
3x Drop Off
1x ultimate Offering
2x Mirror Wall (replace with 2x Widespread when you get them)
Relegate Future Fusion and Overload Fusion to the side for PoA and Vortex. Consider 2 Kycoo and 2 Banisher for the side as well, and if you want to side some monarchs in, I suggest mobius over thestalos. I'd personally main 2 tomatoes and a grand mole for the 3 geddons, but you can side these accordingly as well.
For this format you should consider Oppression gadget as well.
mons 19
red x2
green x2
yellow x2
neospacian grand mole
snipe hunter x3
cyber dragon x3
dd warrior lady
dd assailant x2
card trooper x3
spells 12
limiter removal
shrink x3
smashing ground x3 replace with hammer shots till you get smashings
heavy storm
mst
fissure x2
pot of avarice
traps 10
widespread ruin x3 replace with some bottomless till you get widespreads
sakurestu armor x3
solemn judgement x2
mirror force
torrential tribute
He's only running two of each gadget for 18 monsters total, so he can get away with a 41 card deck. However i'm not getting what your gadgets are supporting, and if the gadgets are the key monsters, then gaia is right, you should probably run fifth gadget (9 gadgets and 45+ cards) which is the vibe this deck gives off.
You don't have smashing, ok. But why no fissures ? trying to stick a bit to your choices and shortcomings, I'd go this direction :
18
3x red gadget
3x yellow Gadget
3x Green Gadget
3x Snipe Hunter
2x Cyber Dragon
3x Hydrogeddon
1x Sangan
16
3x Fissure
3x Shrink
3x Hammer Shot (replace with 3x Smashing when you get them)
1x Limiter removal
1x heavy Storm
1x Nobleman of Crossout
1x pot of Avarice
1x Mystical Space Typhoon
1x Lightning Vortex
1x
11
1x Mirror Force
1x Ring of Destruction
3x Sakuretsu Armor
3x Drop Off
1x ultimate Offering
2x Mirror Wall (replace with 2x Widespread when you get them)
Relegate Future Fusion and Overload Fusion to the side for PoA and Vortex. Consider 2 Kycoo and 2 Banisher for the side as well, and if you want to side some monarchs in, I suggest mobius over thestalos. I'd personally main 2 tomatoes and a grand mole for the 3 geddons, but you can side these accordingly as well.
For this format you should consider Oppression gadget as well.
3x snipe hunter? Why is that so? Personally I do not like being dependant on luck, cuz if luck does not want to favour you, you are in deep trouble. I would at least
-1 snipe hunter
+1 gyroid
Gyroid is a machine searchable by sangan and can hold against beatdown decks which will trouble you in such decks since your monsters are not what we call ATK and DEF beasts. You have to buy some time to draw hammers or fissures or whatever it takes to tear their ATKs down.
And 3x drop off? These 3 spaces could be used to put a third cyber dragon, a decked overload and boot up dread dynamo. Since you are running gadgets x3 it shoudn't be a problem to take advantage of its effect.
3x snipe hunter? Why is that so? Personally I do not like being dependant on luck, cuz if luck does not want to favour you, you are in deep trouble. I would at least
-1 snipe hunter
+1 gyroid
Gyroid is a machine searchable by sangan and can hold against beatdown decks which will trouble you in such decks since your monsters are not what we call ATK and DEF beasts. You have to buy some time to draw hammers or fissures or whatever it takes to tear their ATKs down.
First rule of playing a good gadget deck, even your deck out so you can trade off on both turns. This is where shrink is a godsend, since it can double as both. You should never be short of at least 1 card to trade off each turn. On top of that, gadget decks have large hands, with the occassional dead cards. A cydra that can't be special summoned, a double gadget, a saku when decree is out, a smashing when there are no face-up monsters, etc. Snipe hunter lets you turn any dead card into a 141 and resolves the problems that cause these situations, since they can destroy decree, face-down monsters and so forth. Snipe hunter is a staple for gadget decks.
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And 3x drop off? These 3 spaces could be used to put a third cyber dragon, a decked overload and boot up dread dynamo. Since you are running gadgets x3 it shoudn't be a problem to take advantage of its effect.
A GOOD gadget decks keeps gadgets out, since you need them to get damage in against open fields fast. That means cyber dragon is a HUGE liability. In most cases, if you know how to play a gadget deck, he is nothing more than snipe fodder. But the way I understand it, you want to ADD a cydra and CUT a snipe ? Something is off with that logic.
You don't play overload when you play PoA. PoA is simply a much stronger card for gadget decks. dread revolver is a liability as well, because you want to use your summon for gadgets when you can't, if something is preventing you from doing that, you want snipe hunter to solve the problem. That's why a good gadget deck runs only 15-18 monster for 45 cards. they have no use. You always have a monster to summon in your hand anyway.
As for drop off, gadgets are about 141s and fast forced simplification. There is no purer 141 than drop off. Set it in MP2, flip it on the draw phase. Can't be stopped, guaranteed to take a card. It wasn't limited for so long for no reason.
As for drop off, gadgets are about 141s and fast forced simplification. There is no purer 141 than drop off. Set it in MP2, flip it on the draw phase. Can't be stopped, guaranteed to take a card. It wasn't limited for so long for no reason.
ok you I guess you are right about snipe hunter ( and the bad day, too!) but drop off is sth I can't accept. Drop off may help you, or it may not. ( By the way is the card discarded with the effect of drop off considered destroyed? Cuz then you could find trouble with Vampire Lord and Sacred phoenix of Nepthys) If your opponent had a monster topdecked (specially a high lv monster, which would have normally been a bad topdeck) and you send it to the graveyard, with the vast majority of the decks running premature, call, some run warrior returning alive, ancient gear workshop and so on you will have a great deal of risk activating this card. Someone would say "what if he doesn't have cards to resurect at that moment?" This is just one danger I mentioned. He could have pot of avarice, he could discard a mirror force and take it back with mask of darkness, in fact, the combinations are so varied he could have anything. So many decks take advantage of their graveyards, why boost them? Not to mention gravekeepers decks, which turn off the graveyard, so you would have 3 burdains (is that spelled correctly?) in your deck .So I believe drop off is more of a side option, see what does the opponent run and then decide according to what you faced in the first duel. Lastly, about the limmited thing, personally I don't consider the limited and banned cards to always be so great. Look at Cyber stein. Is he so great? The idea of giving away 5000 LP for a fusion that is one sakuretsu away from the graveyard does not appeal much to me. Yet, it was played by many players. Personally I have dusted 6 cyber stein decks (all 2-0) with different kinds of decks. But, since it was played so much, or better too much, they decided to ban him, because if everyone is running stein, the game is ruined. He was banned although, if my memory serves me right, nobody ever managed something big with a stein deck. Do you understand what I mean? A card in the ban list is not bound to be good. Oh, and what is 141? When talking to me, I would appreciate it if you speak in plain English.
ok you I guess you are right about snipe hunter ( and the bad day, too!) but drop off is sth I can't accept. Drop off may help you, or it may not. ( By the way is the card discarded with the effect of drop off considered destroyed? Cuz then you could find trouble with Vampire Lord and Sacred phoenix of Nepthys) If your opponent had a monster topdecked (specially a high lv monster, which would have normally been a bad topdeck)
People who know how to build decks will already avoid using High LV cards that are bad topdecks. Only monarch decks run a lot of high LV monsters, but they become useless if they can't be tribute summoned. It is not considered destroyed, so no probs with Phoenix or V-Lord. You do have a problem with a DW deck. You could possibly have problems with sided Goldds, but the odds that the card drop off discards is a Goldd is so minimal, I don't even side them out for anything but pure DW.
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and you send it to the graveyard, with the vast majority of the decks running premature, call, some run warrior returning alive, ancient gear workshop and so on you will have a great deal of risk activating this card.
That's the whole point. When you discard the card with drop off, you kill their draw and make a 141. A 141 that can't really fail. If they then have to use premy or call or something else, you just made them waste another card, and both these cards have the catch clause that if monster or s/t is destroyed the other is destroyed as well. If they DO use call or premy, that means the card you discarded was an important one (so your drop off already paid off) and it sets you up for a beautiful 241 (Any sort of removal will take out two cards) or a trade-off (like warrior returning alive, where they give up a card to get one back). This is what gadgets do, and no card does it better than drop off.
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Someone would say "what if he doesn't have cards to resurect at that moment?" This is just one danger I mentioned. He could have pot of avarice, he could discard a mirror force and take it back with mask of darkness, in fact, the combinations are so varied he could have anything.
All those are great, except possibly PoA. But Drop off discards any card you draw, so the chance that it happens to destroy the 5th monster that is required for PoA doesn't weigh against the advantage drop off gets you on your quest to get the other guy topdecking. All the others are godsends, because you make your opponent commit cards so you can get to them, and force simplification.
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So many decks take advantage of their graveyards, why boost them?
So would you tell me to drop smashing, fissure, heavy storm, MST, Mirror Force, ring of destruction, etc ? All those cards put cards in the graveyard :) The difference is, drop off gets its card 99.9% of the time and it takes their draw. That hurts.
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Not to mention gravekeepers decks, which turn off the graveyard, so you would have 3 burdains (is that spelled correctly?) in your deck .
You are having a poor week I guess, you haven't made a lick of sense up to this point. First you tell me to watch out for premy and call, and then you tell me I have to worry about a deck that can't even use premy or call ?
Maybe you don't understand the concept of gadget deck. Its taking advantage of always having a monster to summon and your virtual double draw, to use all your 141 cards to force simplification, so you have options and they have nothing. Drop off is the best 141 card in this game.
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So I believe drop off is more of a side option, see what does the opponent run and then decide according to what you faced in the first duel. Lastly, about the limmited thing, personally I don't consider the limited and banned cards to always be so great. Look at Cyber stein. Is he so great? The idea of giving away 5000 LP for a fusion that is one sakuretsu away from the graveyard does not appeal much to me.
You didn't play much during the september 1st format right ? Cyber-stein won an SJC, was the only deck besides monarchs to top 8 in every SJC, and was the sidedeck option of choice for EVERY deck. So yes, it was THAT good.
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Yet, it was played by many players. Personally I have dusted 6 cyber stein decks (all 2-0) with different kinds of decks. But, since it was played so much, or better too much, they decided to ban him, because if everyone is running stein, the game is ruined. He was banned although, if my memory serves me right, nobody ever managed something big with a stein deck. Do you understand what I mean?
Winning and top 8'ing and SJC isn't a big thing? Then what do you consider a big thing, YGO wise ? Only people who never played against competitive stein decks say he wasn't a problem. You need to get your facts straight.
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A card in the ban list is not bound to be good. Oh, and what is 141? When talking to me, I would appreciate it if you speak in plain English.
Oh man, I just wrote all this and you don't even understand how gadgets work ? Ok, this will be a long paragraph :
The game today is based on card advantage. Not LP, not field advantage. Players these days measure their progress in a duel based on card advantage, or the amount of cards you have in your hand and on your field together at any given time. There is a very positive correlation between having more options and winning. And what better way to have more options than having more cards ? Of course card advantage doesn't win games, its capitalizing on card advantage. That is called forced simplification. Here you use cards that are 141 or better. A 141 (1-for-1) means you trade a card for a card of the opponents. Like when you use smashing to kill a monster. You give up smashing to kill their monster. You both lose a card.
So what is the goal ? When you have card advantage, say 7 cards to the opponents 4, then you can still lose. Because the opponent has 4 options, and eventhough you have 7, he may have better options and still win the game. So you make trades (141's) so that he has 0 options, while you still have 3 left. That wins you the game because the opponent is entirely reliant on his draw that turn to be able to do anything.
So how does a gadget deck work ? Well thanks to the gadgets searching each other out, you always have a monster to summon, so you can run less monsters (15-18 for 45 card deck). Secondly, because they fetch a card each turn, they thin your deck and generate a sort of "second draw" (you get your draw, and your gadget). that leads to Card advantage fast. So you pack the rest of your deck with 141 cards so you can force simplification. Did you not notice that every card in a typical gadget deck, a good one at least, is a 141 ? Smashing, fissure, saku, mirror, ring, widespread, shrink etc ? You spend a card to take a card.
And that's how gadgets play and win. So what does drop off do ? Well its the ideal 141. A smashing can be stopped by only setting monsters, by book of moon, snatch steal etc. But a drop off ? You set it safely in your main phase 2, when you know the opponent doesn't have a dust or something to stop it, and you flip it on the draw phase, before the opponent can even do anything. Pure 141.
I know what 1 for 1 means I couldn't understand 141 the 4 (for). When talking about high lv monsters, I had blue eyes decks in mind. As for prem and call, I was trying to point out that you could find trouble in decks with them, but the threats do not end there and I mentioned a deck that doesn't use these cards but has other abilities. Anyway you are right. I see it now drop off can pay off many times in such decks.
I know what 1 for 1 means I couldn't understand 141 the 4 (for). When talking about high lv monsters, I had blue eyes decks in mind. As for prem and call, I was trying to point out that you could find trouble in decks with them, but the threats do not end there and I mentioned a deck that doesn't use these cards but has other abilities. Anyway you are right. I see it now drop off can pay off many times in such decks.
Well if you read the last paragraphs of the previous post then you understand that prem and call are exactly the plays you hope for. Drop Off trades off (141) with whatever the opponent draws. if it was important enough to play call or prem, then you just forced them to commit another card to play where you can get to it easier. That's the trick with gadgets, make them use more cards so you can take them away. And Drop off becomes the final nail in the coffin if you can set it off when they are already topdecking. That should be game ...
I know what 1 for 1 means I couldn't understand 141 the 4 (for). When talking about high lv monsters, I had blue eyes decks in mind. As for prem and call, I was trying to point out that you could find trouble in decks with them, but the threats do not end there and I mentioned a deck that doesn't use these cards but has other abilities. Anyway you are right. I see it now drop off can pay off many times in such decks.
gaia gaia gaia i only have like 7 or sometihng post and i already know never ever argue with a staff writer EVER they know what they are talking about
they know how to build decks if they say this card would be good in this deck then thats the way the deck should be built....
thx for the help guys
gaia gaia gaia i only have like 7 or sometihng post and i already know never ever argue with a staff writer EVER they know what they are talking about
they know how to build decks if they say this card would be good in this deck then thats the way the deck should be built....
thx for the help guys
I like this guy. He knows what he's talking about.
gaia gaia gaia i only have like 7 or sometihng post and i already know never ever argue with a staff writer EVER they know what they are talking about
they know how to build decks if they say this card would be good in this deck then thats the way the deck should be built....
thx for the help guys
I wouldn't go that far :) A player that says he knows it all and can't learn anything anymore is probably a poor one, and one who doesn't want to discuss can't learn anything. But still nice to hear :)