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I built a deck off an assumption that norleras' effect would activate the dark world monsters. I guess I was wrong. So here is my best attempt at dark world abuse. I know the deck took a hit with the banning of graceful, but I am seeing that the deck is still viable.
<Dark World: Revisited>
1-Dark Magician of Chaos
1-Jinzo
3-Goldd, Wu-Lord of Dark World
3-Sillva, Warlord of Dark World
3-Broww, Huntsman of Dark World
3-Kahhki, Geurilla of Dark World
3-Gren, Tactician of Dark World
2-Brron, Mad King of Dark World
1-Neo Spacian Grand Mole
1-Spirit Reaper
1-Morphing Jar
3-Dark World Lightning
3-Dark World Dealings
3-Gateway to Dark World
3-Cheerful Coffin
1-Heavy Storm
1-Lightning Vortex
1-Card Destruction
3-Solemn Judgment
1-Mirror Force
1-Forces of Darkness
So how is this guys? Is this a better dark world deck? I think the deck will suffer from not having discardable dark world monsters in my hand. I might need some tactics to replenish my hand after doing all of the discarding. I know that the forces of darknes should be run in twos, but I prefer to only have one. I have actually realized that gateway to dark world is a pretty good card to have set on the field. I will obviously try to wait until my oppponent trys to get rid of all of my dark world monsters, then special summon something. I really want to add in the two reign-beauxs that I have, to use as a monarch killer anyways. I could easily get him back onto the field after discarding, with gateway. So what do you guys think? Is this competitive? I mean, I should always have a monster on the field, so I should have no problem with field presence, I have plenty of m/t destruction with the grens, and the mst, and also the solemn judgments, and maybe even dark world lightning. I kill the traps with solemn, or jinzo, or even dark world lightning. I see alot of consistency with this deck, I just need some advice, and whether or not I should add the reign-beaux in for like the brron, or maybe something else for those. Any advice is appreciated. And my bad everybody who looked at my skourge deck. I will be revising my skourge deck though. I will also r/f back as soon as I can. Thanks.
Premature Burial
Equip Spell Card
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
I always like a good dark world deck, your deck runs completely different than mine, yours seems to be more focused on speed while I play mine at a slightly slower pace. Here are a few things to try:
1. Treeborn frog--with 8 tributes having an extra tribute fodder is never a bad thing. He is a must.
2. Deck devastation virus: its so easy to trigger in this deck you should run at least 1, maybe 2. It can completely win games for you.
3. If you don't run the frog, you may want to try some card traders. I can see this deck exploding early in some games and having completely dead hands others. Card trader helps filter out your hand and make your combos happen more frequently.
4. premature and call-- if your gonna run jinzo and dmoc why not run some ways to revive them.
-2 Gren, Tactician of Dark World
-1 Broww, Huntsman of Dark World
-2 The Cheerful Coffin
-2 Gateway to the Dark World
-1 Solemn Judgment
+1 Brron, Mad King of Dark World
+2 Sandmoth
+1 D.D. Warrior Lady
+1 Premature Burial
+2 Shrink
+1 Deck Devastation Virus
More good opening plays, less dead draws. Brron+Shrink will make your opponent double guess themselves before attacking. Sandmoth is Dark World combo food and loves Zaborg. DDV is too good a tool not to use especially in a deck with 7 supportable monsters.
what are the two horribly dead cards? I expect jinzo to stay on the field, dark magician of chaos gets removed when destroyed. What two dead cards? If you are talking about any dark world monsters, I have the gateway for that.
I like the ddv idea. I will definitely try that. The call and prem. burial slow the deck down. If I replace any of the spells that discard my dw monsters, it will also slow the deck down. I have been testing the deck out, and have not seen any real problems. I have been trying to time everything just so I can get the maximum damage, and in the quickest amount of time. This deck does need a little more tweaking, and I will definitely test alot of you guys' ideas. Thanks for all of your help so far guys.
what are the two horribly dead cards? I expect jinzo to stay on the field, dark magician of chaos gets removed when destroyed. What two dead cards? If you are talking about any dark world monsters, I have the gateway for that.
Actually, all the cards I turfed out, with the exception of Solemn Judgment, can be dead draws at different parts of the game. I'll forego the card by card explaination of why they can be dead draws, but realize that most aggro players find recursion to be dead in the early game where the priority is usually to gain advantage through field presence. Notice the trends in recent aggro T8's. Dark World cards don't pack enough punch on the brute force side, so even though their recursion is great, the stuff you revive won't help you against your average Jinzo+Monarch combination. Premature Burial is usually an exception only because it has much greater versatility.
I made many DWdecks myself, so I know what I'm talking about:
3 Kahkkis + 3 Grenns = way too much dead draws... you should only take 1 Grenn and 2 Kahkkis (or vice versa) at the MOST. don't try to use grenns effect if you can destroy a card with a Mystical Space Typhoon MUCH more easily.
3 Cheerfulls is just bad, you discard all the DWmonsters in your hand to immediately play all your cards (just discarding one of your DWmonsters would be pointless, because then you can better use a DWD or DWL...) and that would be bad, because you're almost out of cards and if your opponent can counter your attack, you're finished. so try other discard cards, but certainly NOT Cheerfull coffin! he's dead draw!
third, 3 gateways is too much... why play 3? it would be much better to just take 1, 1 Premature and 1 COTH = much safer. just special summoning back a 2300ATK isn't good enough against a Monarch... also DON'T start with Reign-beaux... he also is a TERRIBLE draw + TERRIBLE card to discard (just no effect...). But there's another MAJOR reason to take Premature and COTH instead of gateways: discard DMoC and reborn him with those cards! that would be a HUGE advantage... ss a 2800ATK + get a spellcard back to your hand
don't use 3 browws, again that's too much. 2 is more then enough... also he can be a dead draw!
I also wouldn't use the Solemn Judgements... solemns are great, but in your case their dangerous... DW monsters aren't so strong, so you'll have to protect your lifepoints more then any other deck... so don't halve your LP just to stop a special summon of a monster or something like that. You should put in more defense: saks, bottomless, rings,...
-3 Solemn Judgement
-1 Forces of Darkness (just draw your DWmonsters, not try to get them back, it slows you down...)
+1 Dark Necrofear (THE card in combination with DWmonsters... you don't have a forces of darkness so you can just use those DWmonsters to be removed from play...)
+1 Sangan (searching Grand Mole, Morphing Jar, Kahkki (it's better to search a kahkki then to draw one!)
+1 D.D. Warrior Lady (absolutely NOT a dead draw ;) + DW monsters need to be special summoned by their effect (sillva and goldd), so most of the time that leaves you with a normal summon yet to do. D.D.WL is great for that normal summon, he clears the opponent's field, opening the way for you DW's to strike ;))
+1 Mystical Space Typhoon
+1 Snatch Steal (certainly NOT dead draw)
+2 Smashing ground (certainly NOT dead draw)
+2 Sakuretsus
+1 Bottomless Trap Hole
+1 Ring of Destruction
+1 Dark Deal (this card can give you much advantage if you have little cards in your hand (e.g. just 1 Goldd) and your opponent activates Brain Control, Heavy storm, smashing ground, lightning vortex, ........)
Now you have 20 monsters and 20 s/t, which is perfect. You have much less dead draws and a strong back row... I hope I helped.
thank you kris. You gave many solid suggestions, and reason along with them. I will try out your tactics. I do like the advantage the gateway gives me. I can use it after my opponent activates heavy storm, mst, dust. It is also not as vulnerable as call or prem. burial, as it is chainable, and doesn't sit on the field. I do see the need for another recursion card though. Also, the only vulnerability that I see with this deck, is torrential, mirror, sakuretsu, etc. And with this deck, I can get a swarm off very quick, and then be screwed. So to take all of my backup out is not really ideal. I will try alot of the cards that you suggested though, and thanks for the advice.
Anybody have any opinions on this deck or one in my sig tonight? I haven't revisited any of my old decks, and would appreciate any feedback from these. Thanks in advance.
Nice focused build. Not sure if pure DW is even playable anymore, but if it is, this is a great build as is. Some of the comments here should be taken to heart and worked out in deck testing.
3 Gren and 3 kahkki is indeed too much, since they are 141's, but you tend to get less out of your discard card as well. Three or 4 of them total is enough. 3 Kahkki, with possibly one gren. The reason is that you have three DWL anyway, and with a lot of chainable stuff being played, gren has the tendency to become a -1. In a DW deck you don't need more like that. The sole exception was in something along the lines of my DW turbo deck, because you put everything on a massive Jar or Card D, so you can elect to have Gren resolve first, negating most possibilities to chain.
Cheerful Coffins Don't even for a second believe anyone when they say this is a bad card for a DW deck. You tend to have a distinct shortage of discard options when you need them. That's what combo decks tend to do. 3 however, may still be a tad too much. Lose one, and add another Forces of Darkness, you'll find the flow of such a minor change is much better. Your remaining Coffins will pay off more often.
If you want to spruce up your build some, consider the following :
1.Skill Drain. If you work around Bronn and Jar a little, it doesn't impede your deck at all, whilst many decks these days struggle against Drain
2.Rock Bombardment, Shallow Grave. Lovely little engine that gets you multiple Jars. Since you deplete the hand fast, multiple Jars can offset your loss of card advantage.
3.Snipe Hunters. Sometimes you just don't get the right DW card and the right discard option. Snipe hunter still turns them into removal.
hey, BB, my brotha! Whats crackin? Thanks for checking out my DW. I really like your opinions. I will def test out your ideas. I'll be on YVD tomorrow afternoon my time. I'll test it against you then. I like the rock bombardment combo, but, what to take out? And, I never agree with anybody telling me that cheerful coffin is a bad card. I love this card in every dark world build. I do agree with that it might be too many though. I will def trade those. I was also thinking about a magical stone excavation for card destruction wicked combos and such. Good Idea? I have two of them, gotta do something with them. I have been using this deck lately, and the only thing that I see, is you might have to wait for a heavy or something because it might take a few turns to setup, but when it does, holy crap, watch OUT!!! Thanks though B. Appreciate it. Its wierd not seeing you as a mod anymore. :( I miss Belgians Articles...The great ones.....will be.....no more.
hey, BB, my brotha! Whats crackin? Thanks for checking out my DW. I really like your opinions. I will def test out your ideas. I'll be on YVD tomorrow afternoon my time. I'll test it against you then. I like the rock bombardment combo, but, what to take out? And, I never agree with anybody telling me that cheerful coffin is a bad card. I love this card in every dark world build. I do agree with that it might be too many though. I will def trade those. I was also thinking about a magical stone excavation for card destruction wicked combos and such. Good Idea? I have two of them, gotta do something with them. I have been using this deck lately, and the only thing that I see, is you might have to wait for a heavy or something because it might take a few turns to setup, but when it does, holy crap, watch OUT!!! Thanks though B. Appreciate it. Its wierd not seeing you as a mod anymore. :( I miss Belgians Articles...The great ones.....will be.....no more.
I was never a mod, only a staff writer. And I'll still be putting up future articles "you know where". But probably not weekly anymore. Probably going to free up some time to get this YVD dekctesting team going, if I can get some help in that department to get it started, get some people involved. And then abuse it to the max to get better and qualify for nationals next year :p
The prob with MSE is that you will be stuck with a relatively dead card if you draw it before card destruction. Not even sure it works with DW by the way. And if you have two and do'nt know what to do with them, send one to me ;)
DW is a good deck, but its hard to adjust to playing it when you've been playing Demise, gadgets and the like, that all keep a fair hand size.
As far as YVD, you are on the West Coast right ? That's probably about 9 hours time lag. So if you get there early in the afternoon, that means I need to make it there by 9 or 10 PM, that should work. Well, you know where to find me on YVD.