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Well, here's a pretty cool concept I came up with. I love it, personally, and it works pretty well. But, I'd like to get an outside oppinion or two, and as far as I'm concerned, yours is worth two ;).
You have 21 monsters, not 20 :D . I'm flattered you have a high opinion of me, but really, I just pay attention to detail and give advice depending.
My first impression of the deck are actually questions.
- Will this be a Cyberdark DRAGON deck, or a Cyberdark deck that focuses its resources on the seperate pieces?
- Does this deck have a budget? I don't see the Mirror Force, Ring of Destructions, etc. If you're just opting not to include them, I'd understand that too.
Well, here's what I figured. You tell me what is and is not possible for you, and I'll adjust later.
-1 Blowback Dragon
-1 Cyberdark Keel
-1 Cyber Phoenix
-1 Power Bond
-1 Lightning Vortex
-1 Seven Tools
-1 Divine Wrath
-1 Eradicator Epidemic Virus
My reasons for most of the removals are the "dead draw/not worth it" factor. The reason I think you feel the deck is unbalanced is because the playstyle of the deck changes with the draw. A deck is usually offensive or defensive, one or the other. Cards like
Blowback is a nice card. Side it. It's not as useful as many like to believe. (but still a good card nonetheless.
Keel is the most useless Cyberdark monster. It's not a card you'd use unless you're seriously looking to fuse for CDD.
Cyber Phoenix has a good effect, but is a pretty contradictory card by nature. Good defense with an effect taht works only when in ATK mode. The draw may not be worth losing field presence.
Bond. Useful only for hardcore CDD'ers. Damage dealing capacity has a higher priority.
Vortex is good all purpose destruction, but sometimes requires discards you can't afford. You're usually never getting more than a 2-2 anyway.
Tools is classic, but for all intents and purposes, unneeded.
What effects does this deck totally fail against that you would need to -1 yourself with Divine Wrath?
Eradicator Ep...screw it, too long a name. There are no 2500 atk monsters here except WHD and maybe CDD. Only 2 possible targets (not counting CDD since its unlikely) make this card not worth your time.
The deck idea is nice, it thoroughly takes advantage of APC's magic-infused line-up and Gadgets' 1-1 removal. My problems with the build before are the lack of Dragons for you to target and the lack of protection against m/t.
The damage dealing possibilities are bigger now. With this lineup, you'll create more openings by yourself, instead of waiting it out and responding with your own effects.
Exploder Dragon makes the deck tick. It's this deck's version of XForce. Sure you take damage if they attack into you, but they lose their monster anyway, so its no big loss.
UFO Turtle at max to maximize the thin/search process. 3 Masked Dragon and 3 of this is speed dumping for both Cyberdarks and Chimeratech.
Edge. Edge, in my opinion, is the best Cyberdark monster. With just a few turns, Edge can slip past bigger monsters and deal 900-1150 damage to the opponent's LP, which is enough to be a game-ender. It's the most versatile of the three.
Why not include Sangan? General searching's never really been bad.
Stamping Destruction is flavor. Much better than Eradic...yea that. You have 8 Dragons in the deck, plenty of trigger opportunities for 1 card. Makes a semi-decent topdeck. Not good, but there are worse. The pros outweigh the cons.
Confiscation is necessary for the deck to scope out threats and to better plan which Cyberdark to use. Unless you choose to go the full control trap option (3 Pull the Rug, 3 Trapdustshoot, Mind Crush), Confiscation is the mini-recon version.
Trunade. Comboes with Swords, Premature, sweeps up m/ts, and allows Cyberdarks to clean house (especially Edge, to a slightly lesser degree, Horn). It could also sweep up an Exploder Dragon that a Cyberdark brought back, for even more possibilities.
The back row is an Enemy. RFG, Burn, reactive traps, etc are all bad. This is interchangable with Stamping Destruction. 2 of this or two of that, it's the same idea. 1 of each is more interesting though.
The deck's only at 41 cards. Adding the trap trio (Torrential, Mirror Force, Ring) wouldn't affect the deck's speed at all, considering you have a massive 6-8 card thinning engine, and no lack of good opening plays. The original deck was good to begin with, but it was just the pacing that needed work. The old build made it so that the momentum you build can be cut off by bad draw. Now, the cards help you maintain the pressure. I worry about the deck's performance against the full control trap line-up, but all decks that include monsters naturally fear that, so it should just be another necessary evil. Good luck with the deck, and remember to not be overzealous with the WHDs. They're great, but the opponent may (and probably do) run Brain Control/EControllers.
Have fun! Go win some HLeague games, or try it at a regional! And wait until 8/4 for your Cyberdark Impact! card. That thing is godly.
First off, thanks for the great advice :) Second off, to be honest, I'm a huge fan of the Cyberdark Dragon, and I like to bring him out to wreak massive havoc/damage as often as possible. I'll try and dig up two Exploders, though I'm positive I'm going to need to trade for them. (I had to trade my last exlpoder for that second DDV, lol). Can you suggest some temporary replacements? And, if like you say, the back row is the enemy, are you sure the EEV isn't effective? I wouldn't bat an eye at tributing a WHD, or even a CDD, for it, and clean out all the traps/spells for a good while, depending on which was more needed.
I have less experience with Cyberdark Dragon decks. I personally don't CDD much, since cards like Power Bond gunk up your draws. However, if you want to summon CDD more, these could be possible replacements (until you get Exploders):
-2 Exploder Dragon
-1 Confiscation
+1 Cyberdark Keel
+2 Dragon Dwelling in the Depths
+1 Power Bond
This would make your deck 42 cards, but it's really no big deal. The only removal I'll explain in the Confiscation. Since you're going to summon a big dragon to wreak havoc on your opponent's LP, you'll be holding onto your Cyberdarks more often. To that end, recon to see what you can and can't sacrifice is less important.
As the the additions, Power Bond is obvious. You have an affinity for CDD, so more ways to fuse for it is natural. Another Keel bumps up the frequency rate of drawing one for your CDD, and Dragon Dwelling in the Depths is your Exploder replacement. The DDitD aren't very useful, really, it's main job is to be sent to the graveyard for your Cyberdarks. 1500atk is respectable enough to hold its own.
About EEV, as much as the back row may be the enemy, the point of it being the enemy is that it prevents bigger monsters, like CDD and WHD to swing through unchallenged. Shrink is all bad for this deck. Sacrificing your big monster in hopes that you can bring out another big monster within the next 3 turns to finish the game is counter-productive. Why not keep what you have and run with it? If you feel that giving up WHD or CDD to EEV is no big loss, by all means run it. 43 cards is the upper limit of the average deck count, and the deck should still work well.
Alright, alright... I conceed! The double Power Bonds DEFINATLY shanked my drawing power. Also, today, it took me a good 20 rounds to take care of an Ojama Trio/Gravity Bind/Battery Man lock down deck, so I'm thinking about slipping/sidding a couple Mobius's. Good idea? Bad idea? It'll definatly make it more 'Meta', and I absolutely hate monarch decks, but I think Mobi may be a good choice here. What do you think?
Monsters: 23
3x Cyber Dragon
3x Masked Dragon
3x UFO turtle
2x Dweller in the Depths (To be replaced, preferrably with Hound Dragon, lol)
2x White-Horned Dragon
2x Cyberdark Horn
2x Cyberdark Edge
2x Cyberdark Keel
1x Cyber Pheonix
1x Twin-Headed Behemoth
1x Spirit Reaper
1x Sangan
Spell cards: 11
1x Smashing Ground
1x Power Bond
1x Premature Burial
1x Overload Fusion
1x Future Fusion
1x Mystical Space Typhoon
1x Heavy Storm
1x Snatch Steal
1x Swords of Revealing Light
1x Confiscation
1x Giant Trunade
1x Stamping Destruction
Traps: 6
2x Sakuretsu Armor
1x Call of the Haunted
2x Deck Devistation Virus
1x Dust Tornado (Will become EEV when Hound Dragon comes out)
After TAEV comes out, Power Bond will be obsolete in this deck. Not just because of Hound Dragon+EEV, but also because of the Cyberdark Impact! card. It's just so much more cost efficient.
For now, it seems my assumptions on the back row being the enemy were right on target. While Mobius is more meta oriented, not running something that works when you know you have the option to is just plain stupid.
-1 White Horns Dragon
+1 Mobius the Frost Monarch
This is keep the original flavor of the deck while still giving you an out for m/t when you need one. If you like to keep the deck the way it is now, and side 2 Mobius to be replaced by the WHDs, that would be good as well. The way I see it, WHD is a good monster, but it serves mainly as flavor and a possible trigger for EEV, which you don't have yet. Just test it out. Even if you don't like the Monarchs, you can't deny that they're very efficient at what they do.
BUT, wouldn't Cyberdark Impact! almost nullify the point of Overload Fusion as well? They all go back into my deck, meaning -3 for Chimeratech, or no Overload'ed CDD. Maybe one CI! and one PB? And you're right. But I think there might be some room in my heart for Mobius.