You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I have seen lots of Six Samurai decks, but want to see if anyone out there can provide some good constructive (good/bad don't matter) feedback, suggestions, etc.
I am considering throwing a Creator to change things up, but would like ideas about that as well.
Thanks
Cards: 20 + 15 + 9 = 44 (A bit high I know)
Monsters (20)
[3] Grandmaster of the Six Samurai
[3] Great Shogun Shien
[2] Cyber Dragon
[2] Six Samurai - Yaichi
[2] Six Samurai - Zanji
[2] Six Samurai - Kamon
[2] Six Samurai - Irou
[1] Six Samurai - Nisashi
[2] Exiled Force
[1] Neo Spacian Grand Mole
Spells (15)
[1] The A. Forces
[1] Card Trader
[2] The Warrior Returning Alive
[2] Reinforcements of the Army
[1] Premature Burial
[1] My Body as a Shield
[1] Mystical Space Typhoon
[1] Heavy Storm
[1] Swords of Revealing Light
[1] Snatch Steal
[1] Book of Moon
[1] Enemy Controller
[1] Shrink
Traps (9)
[1] Radiant Mirror Force - would replace with Mirror Force, but I don't have =(
[1] Torrential Tribute
[2] Sakuretsu Armor
[1] Ring of Destruction
[2] Bottomless Trap Hole
[1] Call of the Haunted
[1] Backs to a Wall
Well most ppl say Cyber Dragons are a staple nowadays.
I don't find that I necessarily need them, but they do bring some nice speed and field presence.
This is a deck you can work with. I like it a lot. Permit me to cut it to size and make a few subtle suggestions.
Quote : Originally Posted by Fenix
I have seen lots of Six Samurai decks, but want to see if anyone out there can provide some good constructive (good/bad don't matter) feedback, suggestions, etc.
I am considering throwing a Creator to change things up, but would like ideas about that as well.
Thanks
Cards: 20 + 15 + 9 = 44 (A bit high I know)
Monsters (20)
[3] Grandmaster of the Six Samurai
[3] Great Shogun Shien
[2] Cyber Dragon
[2] Six Samurai - Yaichi
[2] Six Samurai - Zanji
[2] Six Samurai - Kamon
[2] Six Samurai - Irou
[1] Six Samurai - Nisashi
[2] Exiled Force
[1] Neo Spacian Grand Mole
-1 Shogun (I find 2 can be tough sometimes, three is a risk)
-1 Exiled
-1 Grand mole
+1 Nisashi
+1 Morphing Jar
Quote
Spells (15)
[1] The A. Forces
[1] Card Trader
[2] The Warrior Returning Alive
[2] Reinforcements of the Army
[1] Premature Burial
[1] My Body as a Shield
[1] Mystical Space Typhoon
[1] Heavy Storm
[1] Swords of Revealing Light
[1] Snatch Steal
[1] Book of Moon
[1] Enemy Controller
[1] Shrink
-Book
-Card Trader
-E-con
+2x Reasoning
You only had two right ? I'd add three, but two will help you along nicely, especiially if you get a Jar in there. Thank matthew Lai for that suggestion, these things are great.
Quote
Traps (9)
[1] Radiant Mirror Force - would replace with Mirror Force, but I don't have =(
[1] Torrential Tribute
[2] Sakuretsu Armor
[1] Ring of Destruction
[2] Bottomless Trap Hole
[1] Call of the Haunted
[1] Backs to a Wall
-1 Bottomless Trap Hole
-1 Backs to the Wall
-1 Radiant Mirror Force
+1 Saku (until you get MF)
Ok, Backs to the wall is a GREAT card, don't get me wrong, but its so hazardous to play and so often a dead card its just not worth it wasting precious slots on. The only surefire play is when you have 4 different sams in graveyard, shogun in hand, backs to the wall set and a heavy storm to chain it to. This deck, even with the fixes doesn't quite move fast enough to ever have that, or need it for that matter.
Radiant Mirror force is not worth it. Add a third Saku. You can switch it out for Mirror when you get, but if not, that is fine. Its not mirror force that is so great, its the threat of Mirror Force. people will play more cautious until they see torrential or mirror. In a way, they may keep playing cautious, especially in game 1, if you don't play it, as they will never see it.