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hi all, here's my deck, a bit changed from before, would like to take a couple cards out but dont know what. Please all those pro players out there, offer me help on what to take out/changes that would help. :cool:
lvl 7+ (2)
Destiny Hero – Dogma x2
Lvl 5~6 (8)
Destiny Hero Malicious x3
Destiny Hero Dasher x2
Cyber Dragons x2
Freed the Matchless General
Magic (18)
Destiny Draw x3
Brain Control x2
Metamorphesis x2
My Body as a Shield x2
Shrink x2
Mystical Space Typhoon
Heavy Storm
Giant Truenade
Reinforcement of the Army
Scapgoats
Premature Burial
Snatch Steal
Traps (3)
Mirror Force
Ring of Destruction
Call of the Haunted
Fusion (8)
Cyber Twin Dragon
Reaper On The Nightmare
Dark Blade The Dragon Knight x2
Ryu Senshi x2
Dark Balter The Terrible x2
Main aim is dogma, but have metamorphesis for fall back to handle different situations, e.g. balter to stop those dam crystal beast's abundence etc, dark blade - anti cyberdark
okay im in the middle of building a d hero plasma deck its fundimentals are the same such as tributing 3 monsters. first off lets get down to some things that have to be changed.
-freed the matchless general
freed looks like a good choice but it wont do any good your main goal is dogma so focus on getting dogma.
-2x shrinks, i dont kno why shrinks are in here shrinking a monster that is attacking nimble is not good.
-3x nimbles, bear with me i no u need tributes but this wont be needed in the long run.
-2x dasher, it slows down the deck from what i see in your build dasher at best can get out freed but we got rid of freed so he goes along with it.
-2x my body as a shield, not needed at all.
-1 giant trunade, also not needed u have metamorphisis get ryu senshi with malicious theres your shield from traps
-2x tomatos droped to make room
okay no that me made room here arte the changes
+fear monger, great card to get commander from the grave and net u 2 cards to dig for answers
+2 disk commander, u got three mongers we need to get them in the grave faster than ever.
+1 morphing jar, speeds the deck and gets rid of malicous disk commanders when u dont have d draws.
now on to spells.
+2 creature swap. u have three fear mongers and scapegoats trade them over for something more useful.
+1 pot of averice, bring back 5 monsters draw 2 need i say more
+1 reinforcements of the army. get stratos faster and get the fear mongers to swap
+1 swords of revealing light, sometimes ur gonna get crap hands this helps u set up more for dogma
+1 ring of destruction, once dogmas effects hits ring for game
+2 destiny signal if they destroy disk commander by attacking get out fear monger for the draws.
hope this helps its very fast and u should get out dogma by turn 3 if u draw into dogma best bet is to use stratos to get dogma.
Wow buddy cheers for your reply, but there are some problems with the changes here.
-Firstly, I keep Feed in here and took out a reinforcement, as he can offer that effect on his own, but also keep him as he can morph into balter, which gives my deck a much more versatile approach to my opponent's deck. This is especially for going against crystal beasts which is a big problem for me in my meta. Was considering swaping him for a third cyberdragon, but then i would -have to add another reinforcement, which i dont have the space for.
-As for the shrinks, they offer great protection against others who use it, if you know what i mean. e.g.
i run my Mobius into your dogma, do you do anything?
-No,
Ok i activate shrink during the damage step! haha say goodbye to Dogma!
Well so do i.
.....
-But maybe 2 is too much?, But it also will give protection to the weaker balter/senshi.
-Nimbles are also an important combo here, as it give's field presence, also LP which i can use when negating with balter/senshi.
-I may take out a Dasher for a second disk commander but the problem is getting hold of a second disk commander first. But when i do, i think a third fear monger will follow.
-hmmm truenade..... I may take it out, but it just helps for a big swing with dogma without the worry of a saku etc, whilest senshi isnt there. - It IS hard to have both dogma and senshi on the field at the same time.
-Tomatoe..... hmmm they too offer a versatile approach to the deck, eg.
Tomatoe -> Sangan -> frog.
Tomatoe -> Fear monger -> bring disk commander back from grave.
Tomatoe -> Snipe hunter.
All depending on the situation.
-Pot of averice offer's 2 draw, but may conflict with the deck no? Dasher needs to be in the grave for it's effect, Malicious - no need to say anymore, same with disk commander, Frog. Only cards that i would put back would be tomatoes/fear mongers/ cyberdragons /Dogma maybe? Hmm not too sure about this one.
-Swords is nice, but I actually prefer for them to attack, e.g. into monger/ tomatoes/sangan/frogs/nimble etc. But might be good in a side deck.
-Creature swap i like ^.^. As i have at least 6+ things to swap and gain advantage with... but what to take out? there isnt any room for it.