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Heavy Storm
Inferno Reckless Summon
Inferno Reckless Summon
Inferno Reckless Summon
Machine Duplication
Limiter Removal
Reinforcement Of The Army
Reinforcement Of The Army
Premature Burial
Snatch Steal
Brain Control
Brain Control
Brain Control
Nobleman of Crossout
Pot of Avarice
Messenger of Peace
Traps [ 5 ]
Mirror Force
Ring of Destruction
Royal Decree
Royal Decree
Royal Decree
I'm leaning towards what those guys are saying.
-Torrential Tribute
-Call of the Haunted
+Ring of Destruction
+Brain Control
It just seems to open up many more possibilites. Torrential is somewhat counter productive, and Call just stinks for some reason. The timing on it sucks. Ring is just uber, and Brain in 3s, especially in a deck where they will attack your Maraudings, just works.
Another RotA over a Marauding Captain or Exiled Force will help out with your top decks a lot, and helps to play around Trap Dustshoots.
Also, due to my long absence from the game I was forced to look up what Inferno Reckless Summon actually does on my good old friend netrep. I may have found a small nugget that will make your deck a bit more "retarded":
[Re: Proto-Cyber Dragon] If you Special Summon this card you can activate "Inferno Reckless Summon" and Special Summon "Cyber Dragon" from your Deck.
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I don't see why not; talk about opening up a few doors. Marauding Captain into Proto-Cyber into triple Cyber. Makes Overload Fusion a viable inclusion in the deck. But what do I know? I haven't been around for like 2 years, so someone enlighten us as to this idea's viability.
I agree with the guy above me about Dasher; your deck already commits a lot to the board, and can certainly swarm at a game winning rate already. In my opinion, the Dashers seem win more, but the support cards you have added hurt your over all game plan.
I wouldn't drop all the Exiled Force. Your deck isn't necessarily full of high powered guys, and Exiled moves a lot of stuff out of the way. Even dropping it down to 1 is a better choice, I think, and replacing the other two with an RotA and something else. I personally think the original build you posted after the Brain Control/Ring of D. fixes is better than what it is now.
I figured I'd drop back in on the game after a 2 year hiatus. With no collection at all I am sort of trying to innovate the current meta, but with a new banlist coming soon it seems to be a goal a bit far fetched, at least for the mean time. Until then I'm just borrowing cards and biding time, winning tournaments with this funky deck called Big City.
I am hellbent on getting Messenger of Peace in to more decks. I don't think people realize the potential of the card at all. When you are behind on cards you just sit with it rebuild, and even when you are ahead it can be played as a one turn safety measure. You can turn it off on the turn you want to go off and keep it going for as long as necessary. In your deck, especially, most of your team attacks underneath the MoP, and it lets you set up the OTK turn.
The Morphing Jar in here with out the Dashers strikes me as really really odd. You pretty much have the biggest Nobleman of Crossout target ever whenever you set that guy. His slot could be perfect for testing out Proto-Cyber Dragon. I don't think you would need to play more than one, anyway, and at least testing out the Inferno Reckless Summon into 3 Cyber Dragon will be fun.
To try out the Messenger of Peace I would probably place it in Scapegoats slot. Your deck wants to swarm pretty heavily, and Scapegoat doesn't play in to that plan very well, and MoP serves the same purpose of getting you to the "I Win" turn.