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1x Mask of Darkness
1x Sangan
1x Mystic Tomato
3x Medusa Worm
2x Swarm of Locusts
3x Swarm of Scarabs
3x Des Lacooda
Spells: 14
3x Stumbling
3x Nightmare's Steelcage
1x Swords of Revealing Light
1x Level Limit - Area B
1x Premature Burial
2x The Shallow Grave*
1x Confiscation
2x Prohibition
Traps: 12
1x Gravity Bind
2x Wall of Revealing Light*
2x Mask of Restrict
3x Solemn Judgment
1x Mirror Force
2x Threatening Roar*
1x Anti-Spell Fragrance*
Side Deck:
3x Des Wombat
2x Stealth Bird
1x Mystical Space Typhoon
1x Prohibition
1x Mask of Restrict
1x Mind Crush
3x Trap Dustshoot
2x Cursed Seal of the Forbidden Spell
1x Threatening Roar [Filler]
*Unsure on quantity or plan on swapping out.
I only own one Anti-Spell Fragrance and I will not be acquiring more copies before saturday.
I can only find two of my Swarm of Locusts, but if I find my third I'll be swapping that MST in the side deck for it.
All intelligent R/F's returned, as always.
Need side deck ideas, either theme-swap or whatever.
My meta is Monarchs, Perfect Circle, Six Samurai, and Machine beatdown. Wombats are sided because Burn hurts my deck a lot, on the off chance I'll run into Wave-Motion Cannons sided or whatever.
The one problem I've always had with PACMAN is that it really doesn't have a definite win condition. For that reason I'd recommend one of the following:
Stealth Bird
Morphing Jar #2
I think Stealth Bird might be a better fit because you don't really need to reconfigure the whole deck around it. Swap out something like Medusa Worm or Swarm of Scarabs so you can get some burn into the deck.
Adding Morphing Jar #2 would turn this deck more towards the PACMAN/Ghandipants deck I tried out a while back, but you'd need to find room for Book of Taiyou and that doesn't really make sense with all the other monsters you have in here.
I like the use of triple Solemn Judgment to shut down Nobleman of Crossout, Raiza the Storm Monarch and Zaborg the Thunder Monarch. They make a ton of sense in the deck.
I'm trying to remember what else I ran that was effective for me.
Spear Cretin was interesting tech. Not sure how well it world work here, but it offers a little more face down recursion. It does give you opponent something, but if you do decide to put Stealth Bird into the deck it gives you another way to get it back and do another 1000 points of damage. That could end up being all you need.
The one problem I've always had with PACMAN is that it really doesn't have a definite win condition.
Don't worry about win conditions, I just attack for 2000-ish a turn after I've taken away all the cards my opponent has on the field to eventually drop my opponent's life points down to 0.
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I like the use of triple Solemn Judgment to shut down Nobleman of Crossout, Raiza the Storm Monarch and Zaborg the Thunder Monarch. They make a ton of sense in the deck.
I don't have to worry too much about Monarchs with the two Mask of Restrict main decked, maybe a little more in game one than I do in game two after I side in the Dustshoots and the third Restrict.