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my mate needs a new deck cause all he has now are some cards slapped together. so i was thinking cause i have half a dark world deck spare, then maybe we could build on that so he can be competitive at the next tournament
at the moment this is what we have to work on so please give me some ideas
i was thinking that maybe if i could get my hands on some allure then maybe i could make a dark world return deck
this is what we have so far:
Goldd x3
Sillva x3
Brron x3
broww x3
gren x1
plus 3 of all the not so good stuff (beige, scarr, zure)
kycoo x3
dark world dealings x3
dark world lightning x3
gateway to dark world x2
card of safe return x2
smashing ground
monster reborn
dragged down into the grave x2
my mate needs a new deck cause all he has now are some cards slapped together. so i was thinking cause i have half a dark world deck spare, then maybe we could build on that so he can be competitive at the next tournament
at the moment this is what we have to work on so please give me some ideas
i was thinking that maybe if i could get my hands on some allure then maybe i could make a dark world return deck
this is what we have so far:
Goldd x3
Sillva x3
Brron x3
broww x3
gren x1
plus 3 of all the not so good stuff (beige, scarr, zure)
kycoo x3
dark world dealings x3
dark world lightning x3
gateway to dark world x2
card of safe return x2
smashing ground
monster reborn
dragged down into the grave x2
dark deal x2 (got more if needed)
plus i have other common staples if needed
- 1 Zune and Scarr
First of all, Zure does not belong in any dark world deck as he's a normal monster. Scarr is too slow to be effective, the draw power should easily have your hand filled up.
+ 2 Beige/ 2 Dark Nercofear
Either replace with Beige, as he can be tributed once summoned, or stick in Dark Nercofear, so you can mill out your graveyard if you start losing the battle.
If you plan on including 2/3 Nercofear...
- 2 Gateways to Dark World
I would suggest taking out gateways to dark world, Dark World Monsters are effectively normal monsters the moment they leave the hand, with weaker then normal attack stats, I would rather miss out on card of safe return to make use of Nercofear.
+ 1 Lightning Vortex
+ 1 Cards of Safe Return
OR
+ 1 Cards of Safe Return
+ 1 Dark Deal
and replace it with a third card of safe return and a Dark Deal, or Lightning Vortex to counter other swarm decks, or, if you really want to be nasty, add a Dark Deal in to counter Draw Engines and their Lightning Vortex/ Heavy Storm, either way, Cards of Safe Return is always good in this deck type.
Morphing Jar is a must
The cheerful coffin is good
I also like using Ha Des with Dark world although Caius could be fun. Infernal Prodigy is also an idea comboing with double summon.
this wasnt actually the deck we made, it was just a list of dark world cards we have so people can build on it, ive sort of made a 40 card deck up so ill post that up in a moment
In the dark World Deck i'm finishing up building I use the card Fine, which is a trap that makes you discard 2 cards, and since it's a trap, if you opponent clears your field of monsters and you have it set you can special summon a dark world monster during thier battle phase (if you have one in your hand, or it can essentially be Sakuretsu Armor or mystical Space Typhoon (if you discard either khakki or gren) or even both. I've also been toying around with Forced Requisition in my deck, making them loos greater card advantage when used with my discarding cards, works especially well with card destruction, since if you have it active on your field and you activate card destruction while you have the same amount of cards, or more, they end up with top decking next turn.
3 Dark World Dealings
3 Dark World Lightning
3 COSR
1 Monster Reborn
1 Heavy Storm
1 MST
1 Gateway
1 Card Destruction
1 Brain Control
1 Smashing Ground
Traps
2 Royal Decree
1 DDV
1 TT
Also, never use Fine or Cheerful Coffin, they give your opponent hand advantage and are HORIBBLE topdecks.