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3 Destiny Draw
3 Solar Recharge
3 Card of Safe Return
3 Monster Gate
2 Pot of Avarice
2 Reinforcement of the Army
2 Foolish Burial
1 Premature Burial
1 Monster Reborn
1 Card Destruction
Still looks good, again if you can find room for Brain Control, especially with Monster Gate, I'd try it out.
I want to run all sorts of jank stuff when Kries comes out, like the Dark Coffins that I am trying out in my Batteryman deck, to really try and gain advantage out the the bugger or maybe even Statue of the Wicked.
I don't really have too many other suggestions right now. Let me know how the deck is running.
Still looks good, again if you can find room for Brain Control, especially with Monster Gate, I'd try it out.
I want to run all sorts of jank stuff when Kries comes out, like the Dark Coffins that I am trying out in my Batteryman deck, to really try and gain advantage out the the bugger or maybe even Statue of the Wicked.
I don't really have too many other suggestions right now. Let me know how the deck is running.
The deck, from draw tests only, seems very fast and because of the draw power consistent. I have yet to test it against any real opponents but in the span of the next few days I should see my friends again and get in some good testing.
3 Destiny Draw
3 Solar Recharge
3 Card of Safe Return
3 Monster Gate
2 Pot of Avarice- 1 for Diamond Dude
2 Reinforcement of the Army
2 Foolish Burial-drop
1 Premature Burial
1 Monster Reborn
1 Card Destruction
Traps: 5
2 Glorious Illusion-JD and Diamond Dude
3 Limit Reverse