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i've been trying to get my Destiny End Dragoon deck up and running for a few weeks. i've only used it once and it did ok. i won the 1st and 3rd round and lost the 2nd and 4th round. i was a bit....... lets just say "annoyed".
i came 10th which "annoyed" me quite a bit as i usually come in the top 5, but i suppose it is just trial and error.
i thought i had everything going good, but half way through a game wen i relised i had absoloutly no cards to destroy spell/trap cards. so that was that major error. so this is the new and actual good version of the deck i will try to run.
so this is what i came up with. i found A LOT of trouble with my opponent setting monsters. because DED doesent deal damage when they're face-down.
i also have owners seal in there because many of my monsters were taken control of.
im thinking of adding another ceasefire and either another burial or doomsday horror.
any fixes/tips would be greatly appreciated.:classic:
Fusion gates work realy well for chain Material, and that way you could get multiple D-End Dragons out in one turn,so i'd run 3 of those and 3 Chain Material's if i were you.
Monsters:
slate warriorx2
gigantesx2
caius the shawdon monarchx2
phantom of chaosx2
raviel lord of phantasmsx2
morphing jar
neo-spacian grand mole
fossil tuskerx3
evil hero malicious egde
giant soldier of stonex2 (yea I know)
snipe hunter
elemental hero prismax2
Spell Cards:
dark callingx3
dark fusionx3
hand destructionx2
brain control
heavy storm
monster reborn
lightning vortex
Trap Cards:
waboku
torrential tribute
seven tools of the banditx2
reckless greed
royal decree
divine wrath