You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Limit Reverse works well with returner. I've been thinking of trying out King Tiger Wanghu's (spelling?) with bringing back a returner with limit reverse or just summoning one while KTW is on the field to automatically destroy it and get a jinzo.
Eh, Returner is usually meant for the OTK given the 1-turn effect for that Jinzo. So Future Fusion is usually the best bet given you can ditch all 3 Returner AND all 3 Jinzo from the Deck, allowing you to get all 3 Jinzo in 1 single chain.
Getting the effect itself is easy; using it outside of an OTK in some way is tricky unless you immediate Tribute the Jinzo for something else, use it for a Synchro Summon, or get out Android Psycho/"Jinzo" Lord. And for 2 out of 3 of them, that makes Jinzo pretty much pointless x_x
as long as the jinzo comes out on your turn i think its far from pointless a 2400 trap negating machine ensures your strike especially with all the traps in the decks nowadays..
i might try out 3 jinzo lord just to keep the jinzos on the field though the only real bonus is that i keep the effect of jinzo plus get a 2600 monster which can slam things like stardust
It doesn't really "ensure" as much as before, sadly. That's why it's hardly ever seen anymore, even after Returner's release. And Lord isn't seen much simply because it's Nomi, must be from your hand, only kills face-up Traps (if it killed face-down Traps, or ALL Traps your opponent controlled, it'd probably be experimented with more at least), so is pretty much just 200 more ATK Jinzo in the longrun.
So with all the extra danger around, that's why Returner OTK is really the only type of Deck you see it and Jinzo in that often at all.
Hmm, I am actally thinking that I could create a Jinzo Deck based off his relationship with returner and Syns. Needless to say it looks very promising, not a full blown OTK I don't think, but is remarkably stable and quick to run with remarkable hand advanage potencial. Though I will have to expore this further.
Basically, Jinzo, Returner, Hand Destuction, Card Destuction, Dark World Dealings, Darkworld Hunter, and Teleport. Those are the main compoments I have in mind.
Well, besides Synchro Summoning or something (the usual Clevonce/"Krebons" searching), Teleport isn't really needed (Returner not being a Psychic-Type). I also think you mean Broww, Huntsman of Dark World.
I'd throw in Book of Moon and whatnot too (keep Jinzo alive and "breaking" its connection to Returner so it doesn't die).
Well, besides Synchro Summoning or something (the usual Clevonce/"Krebons" searching), Teleport isn't really needed (Returner not being a Psychic-Type). I also think you mean Broww, Huntsman of Dark World.
I'd throw in Book of Moon and whatnot too (keep Jinzo alive and "breaking" its connection to Returner so it doesn't die).
I just use Teleport to special summon it if I don't have it in my hand, though coming to think about it, that will be hard not to do. XD! But I feel at least 2 or 1 teleport can ready me for the 'what ifs?' so I can special summon the tuner from my deck, so if I special summon more then one Jinzo, I can just normal summon a second and proform a double Syn summon. Thinking of limiter removal too, considering most of the beatstick of this deck is Jinzo and a single Cyber Dragon, and I doubt the former won't remain on the field that long in this current meta anyway.
I am thinking of book of moon too, sometimes I will have to use returner as a sheild and will be attacked on their turn, and a more perniment beatstick is very much appreaiated. ^^
I just use Teleport to special summon it if I don't have it in my hand, though coming to think about it, that will be hard not to do. XD! But I feel at least 2 or 1 teleport can ready me for the 'what ifs?' so I can special summon the tuner from my deck, so if I special summon more then one Jinzo, I can just normal summon a second and proform a double Syn summon. Thinking of limiter removal too, considering most of the beatstick of this deck is Jinzo and a single Cyber Dragon, and I doubt the former won't remain on the field that long in this current meta anyway.
I am thinking of book of moon too, sometimes I will have to use returner as a sheild and will be attacked on their turn, and a more perniment beatstick is very much appreaiated. ^^
we were discussing the whole destroyed at the end phase thing in rules of dueling, the card reads at the end phase of YOUR turn so if jinzo comes out on your opponents turn it shouldnt be destroyed unless they have a way around it in their hand
thats a good idea adding synchro monsters to jinzo return though.. i mean half the time you might not be able to save that jinzo from getting smashed at the end phase so sure why not synchro it away with krebons for stardust or something
Eh, I don't think 1-2 "what-ifs" is enough to pack a card that'd only work for like...well...1 other card unless you pack in several other Psychics that'd work with it. Otherwise, that leads more to it being not-very-useful than helpful x_x
we were discussing the whole destroyed at the end phase thing in rules of dueling, the card reads at the end phase of YOUR turn so if jinzo comes out on your opponents turn it shouldnt be destroyed unless they have a way around it in their hand
thats a good idea adding synchro monsters to jinzo return though.. i mean half the time you might not be able to save that jinzo from getting smashed at the end phase so sure why not synchro it away with krebons for stardust or something
Ahhh, I see, I see, forgive me, I did not notice that, I look only when I am seeking rulings on own items, and since I actally lack returners at the moment, I can't check anyways.
Inuyas: Hell of a lot better then double summon though, and sure, I won't always need to use it, but, realsticly, with all the dumping I am doing and with my plan in my mind, it works out perfectly. There will always be one Keabons in the deck, in the same way that with that level of discarding going on, there will be at least 1 or 2 Jinzo on the field. And frankly, I want to cut costs whenever possible when it comes to that normal summoning.
Teleport is brokenly useful in this meta, even in a pinch, it can pull out anythin for a tribute for Jinzo for a single card right out the hand. Though a Destuctoron or 2 could possibly useful to clear the way for a huge attack.
Again though, I only mentioned what I considered the basics of a good Jinzo returner deck, I do not want to give away my other choices at this moment in time.
Well I think a Jinzo Returner deck packed with 3 Teleports and 3 Krebons would be a good idea. The deck should be running Foolish Burial and Mystic Tomato with Armageddon Knight anyway. It just seems to fit for me. Heck! Even though he is a Nomi I dont think it would be bad just to have one Jinzo Lord in the deck. More then that would be a bad idea in my opinion. Necro Gardna wouldn't be a bad fit either I think.
Eh, still, from my own experiences with "what-if" scenarios, they don't really work out that well most of the time. I've tried out various things just in case of such times and while they did work well when they DID work, those times were pretty few and not really worth the various times they didn't work...that's just me though.
Given that this deck is my choice deck for the last couple months, I've found that the whole Future Fusion/OTK route is way way WAY too inconsistent. I've only managed to once draw FF early on with all 3 Jinzo's, Returner's, and Cydra in the deck to pull that off, not to mention needing a card to clear away what monsters your opponent has. That's 8 cards, 10 if you use a Lightning Vortex to clear away monsters, 7 of which need to be in the deck to fully use FF in this way. I've ended up taken it out of my deck completely. I may try it again at a later date once I get what cards I'm wanting to tweak my deck some more, but for now its just a waste of deck space.
Necro Gardna does work in this deck. I run 2. Its pretty easy to get in the grave with Grephers and Arm Knights and Foolish Burials. Card of Safe Return is not a bad idea in this deck either.
And for another weird thought on this deck...I just bought 1 of the zombie structures, and thinking of trying out 2 zombie masters and 2 zombie worlds to see how that fares...they'd work well with CoSR and discarding a returner to et 2 Jinzos...