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My question is why this deck is severly over hyped. People have been talking high of this deck like it's the second coming of jesus. Has anyone actually played against or play tested this deck? If so, what were the results? Is there a better build (hopefully there is)?
I have tested a deck similar to this and it is slow, and not in a good way. I'm surpirsed that this deck is getting all this hype. Let me know what you guys think.
Probably because it's not meant to be UBER-fast like TeleDAD or Lightlords.
Of course, for slight speedups, there's Card Gunner, Sangan, Cyber Vary, and Lonefire Blossom. But it seems to be meant for mostly beatdown + stalling while your opponent gets weakened by Black Garden constantly while giving you Tokens to use with Camellia Titanial/"Tytannial, Princess of Camellias", and Botanical Lio. Plants being sent to the Graveyard will keep increasing Gigantic Cephalotus by 200 points. Weed/"Nettles" can constantly be kept there by using Tokens or other Plants as shields. This, coupled with Cephalotus, will keep increasing its ATK strength.
And with 3 Solemn Judgment and 3 Pollinosis, you got 6 cards that can negate almost anything you can do while other things can be taken care of with Titanial. Phoenix Wing Wind Blast will keep bouncing things. Torrential Tribute and Mirror Force can clear their monsters and whatnot.
...that's just my thoughts just by reading the Decklist though.
Yeah, I read the decklist and the deck review/match features. I understand it is supposed to slow the game down, but I think the deck is just slow itself. I'm not saying it needs speed I'm just saying it's very reliant on the control cards and most of the time I found myself stalling for cards to possibly give me the control of the game. Pollinosis is a good card on paper, but to use it effectively you would have to combo it off a token from garden which is extremely situational. Most of the time this deck will not have more than two monsters, and half the time more than one monster meaning pollinosis is often a dead draw (especially with multple copies in your opening hand).
After using and testing an extremely similar build, I believe this decks consistency is not because of the build but the opponents lack of knowledge regarding the deck type.
That would play in the Deck's favor. After all, it's like I said in other threads, when the meta becomes so popular, Decks become very predictable once you see the first couple/few cards used, then you will most likely know what the Decktype is and, in turn, have a general idea on how it works. Take something else not seen often, if at all, and you'll throw your opponent for a loop since they most likely expected you to use 1 of the "top" Decktypes and were prepared for it and not for the "new" thing you just threw out there. Heck, even some older, "less competitive" Decktypes that were seen sometimes could still take people by surprise.
That would play in the Deck's favor. After all, it's like I said in other threads, when the meta becomes so popular, Decks become very predictable once you see the first couple/few cards used, then you will most likely know what the Decktype is and, in turn, have a general idea on how it works. Take something else not seen often, if at all, and you'll throw your opponent for a loop since they most likely expected you to use 1 of the "top" Decktypes and were prepared for it and not for the "new" thing you just threw out there. Heck, even some older, "less competitive" Decktypes that were seen sometimes could still take people by surprise.
That's actually exactly how my TeleFairy deck did as well as it did. Most people didn't know what to make of a Majestic Mech showing up on the field, and then an E-Teleport for 8 stars.
But on to the topic at hand, the Blackest Garden deck is only good in the right hands. Right now most people don't know how to handle playing against it, much less most people even being able to use it.
McHale was able to do so good with it, only because of the fact people didn't expect it. Any deck that combos that much should have some really off games. I know when I had my CF deck that is what happens and that's when I would lose.
I am sure there will be a better build than this, but the problem is getting someone that wants to step away from their TeleDaD deck long enough to work on it.
I think it is a really good deck. I'm sure the surprise factor gave it a small advantage, but that couldn't possibly be the only reason as to why Jerome did so well with it. The deck has the potential to completely shut Tele-DAD down. Black Garden is an amazing card against all of the dominant decks and the amount of control this deck has is simply amazing. Cyber Valley along with three copies of Mark of the Rose and the tokens from Black Garden adds an interesting removal/ draw aspect to the deck.
With three Pollinosis and three Solemn you can gain a lot of control over your opponent while also protecting your field. Mirror Force and Torrential are for your basic monster removal along with Phoenix Wing for disruption and synchro Removal. You also have five recursion cards (reborn, two Lord Poisons and two fertilizers) which is very good especially if you can bring back a tytannial or a lonefire blossom.
The deck is good and should be used as a basic outline for future plant decks imo. Is it worth all of the hype .... probably not, but it is a good start. I've tested the build and I've found it to be very effective. Also it's a control deck, it's not meant to be fast.
Well, the ATK halving is usually what makes people so hesitant. Also, giving your opponents Tokens they can use for Tribute Summoning or Synchro Summoning or something doesn't help (but then again, there are combos for such things). It's really meant to be more of a control card for Plants.
The Special Summon effect requires the right amount of control to work though, given it destroys all Plants on the field, and you can only Special Summon a monster with an ATK exactly equal to the combined ATK of the destroyed monsters, which would usually require the use of various Plants to work well (can't just rely on destroying your opponent's Tokens after all).
Black Garden is really one of those cards that takes a bit of thought and experimenting to really be able to work properly, which is a good thing. Not something you can/should just throw in, even in a Plant Deck, but can be much better than its effect appears to be.
I also like Black Garden. Would I run this version of a Plant deck? I'm not really sure about that right now, but it does have a lot of tricks and ways to control the game. Other than the surprise factor I think part of the reason it was successful was because of the redundant effects that were included into it, Solemn Judgment, Pollinosis, etc.
As always the reason this is getting so much hype right now is because it gave Teleport Dark Armed Dragon a run for it's money and the deck is relatively inexpensive, compared to Teleport Dark Armed Dragon. Granted if the deck takes off the cards will start to climb in price a bit.
It's a very good start for the deck. I agree that it gives a good skeleton for the deck, we'll see where it goes from here.
Yeah, a Deck that can beat the "top" Decktype(s) will usually get very hyped. But unless that Deck continues to keep winning somehow, it'll eventually fade away...like the Bazoo/Return OTK that won a couple times and all...
The other thing about the Black Garden deck that people aren't really focusing on right now is that it can actually utilize both of Black Rose Dragon's effects. I really haven't used Black Rose in a Plant deck yet so I'm not sure how useful the second effect is, from the sounds of it you need to change the monster to attack for it's attack to be reduced to zero. That means Windstorm of Etaqua, Enemy Controller and a number of other cards are worth considering if you plan on abusing both of Black Rose Dragon's effects.
It is really...it's just that people are all about super-speed these days.
Plants have gotten more than enough support recently to allow themselves to be quite useful if you know what you're doing, but because they don't have things to make them just as uber-fast as things like TeleDAD Decks and whatnot, people don't want to take such risks.
The problem is this deck is heavily relied on combo cards. The deck should have a little bit of speed in order to get the combo pieces. Cyber valley doesn't make this cut, it being a waste of a summon in a deck that needs a summon. Many times I have had mediocre hands when I could either set up tytannial or stall for more cards, the latter not being controling whatsoever. Not only does it need a better way to obtain its combo pieces but it needs a better win condition. Assuming you can beat face with tytannial and botanical lions is not going to get you a day two spot.
If he would have lossed his first match that timed out then he would have went 5-4 which is no where near a day two record. I'm pretty sure that now people will know how to face this deck and be better prepared, meaning I doubt a build like this will go that far again.