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Ive been playing heroclix for quite a while now, and have done a lot of thinking of wich one is the best superpower from all that exist in heroclix world. So i wrote this article based on my experience playin heroclix. This is my top ten superpower list. Also keep in mind that some of this superpowers may combine with other to make deadly combos.
1.- STEALTH . defenitly the best of all superpowers, it forces your enemy to como closer to avoid being killed with ranged attacks.
2.- OUTWIT . Combined with stealth, deadly combo, alos 10 squares of range makes it a perfect "weapon".
3.-PERPLEX . Every single number can ake a big diffrence either hitting or missing an attack or killing or letting the enemy live, with perplex you can make the diffrence.
4.- PROBABILITY CONTROL . there is always a 1-1 to roll, with this superpower only very bad luck can make the difference.
5.- MIND CONTROL . An excellent weapon against any enemy, also because only a few heroes cant be attacked with mind control.
6.- HYPERSONIC SPEED. give perplex to the damage of a figure with HSS and youll give your oponent the worse headache he has ever had.
7.- WILLPOWER. If combined with stealth you have a tough guy to beat.
8.- BARRIER. Maybe too common but extremely useful.
9.- CLAWS/BLADES. Hey you want to do serious damage without usinf perplex, get som claws.
10.- RUNNING SHOT & CHARGE. A hero who can run and hit or run and fire are always good figures to be included in any team.
As you can see i did not include any IMPERVIOS, INVULNERABILITY or SUPER SENSES because all you have to do is outwit this superpowers and that hero becomes a kitty. well thanks for your tie and wrtie some commments please. bye
Not to sound difficult or anything, but all you have to do is outwit any of those superpowers and the hero will "become a kitty", won't they? So by default, wouldn't Outwit become the most powerful? But then you can't Outwit somebody who's stealthed, so Stealth becomes the most powerful. But then Hypersonic speed is a great way to run in and bash those stealthy figures, so HSS is the most powerful. But a barrier around a HSS figure renders them useless, so Barrier is the most powerful. I guess my point (if I even have one), is that there isn't a single best power. There are good combos, but not one single power that is better than all the rest, IMO anyway.
42: The answer to Life, The Universe, and Everything
I agree that there is not one superpower that could be dubbed the best. Stealth is great, but in the last tourney I played in my opponent had LE Raven Darkholm on a token perplexing up her damage and going to town until The Green Goblin flew by and stole her hotdog cart. Needless to say she didn't make it to the next round.
Combo's are great, and certian powers can save your team in some sitiations. But there is no one perfect power. IMO
very good list chavero. i agree for the most part. it depends on the team but stealth and outwit (which should be a dice action) are definitely on top. outwitting imperv or invul is cliche but it forces caution and strategy everytime
Mind Control is not as good as it used to be. Now that they took out the previously built-in Incapacitate, it just doesn't have the same punch. Still a Top Ten, but not 5.
Running Shot and Charage have become more valuable thanks to NAAT. I'd put that one a little higher on the list.
I'd take Barrier off. I've never seen anyone use it effectively. It's too much of a planning power.
Telekinesis is now very, very important. Cosmic Boy has become the new team staple.
Pulse Wave can override Stealth now. I think that makes the power extremely useful since no other Range Attack can do that.
So my Top Ten List...
1) Outwit
2) Stealth
3) Perplex
4) HyperSonic Speed
5) Running Shot / Charge
6) Probability Control
7) Telekinesis
8) Pulse Wave
9) Willpower
10) Mind Control