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I’ve recently started on this game so forgive my ignorance, but I have to admit I somewhat don’t understand the Superman Allies ability. From my limited understanding I’m guessing that with any of SA TA characters I can attack stealth figures or am I wrong?
They can now attack stealthed characters, move through hindering, and see stealthed characters to outwit and perplex.
Any effect hindering terrain has in the game is nullified by their X-ray vision.
Originally posted by Allure Thank you that’s wonderful news, that should help me immensely in my anti turtle strategy.
Allure also said:
"I’ve recently started on this game so forgive my ignorance, but I have to admit I somewhat don’t understand the Superman Allies ability. From my limited understanding I’m guessing that with any of SA TA characters I can attack stealth figures or am I wrong?"
you recently started this game? yet you already understand the concept of anti-turtling and/or turtling?
that s great, kid!
bash those shells and give them the light of Indy!
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Lol please you’re embarrassing me. No honestly I read articles and strategy tips so I have a grasp on certain concepts. I’ve played a few hobby games so I’m accustomed to popular builds, it’s been a hobby of mine to not fall into that trap and build things to contend against popular makes.
If you can use the SA team ability to use outwit would it be posable to outwit stealth for other friendly figures to attack the stealthed figure with out the SA ablility
Originally posted by cagbambam If you can use the SA team ability to use outwit would it be posable to outwit stealth for other friendly figures to attack the stealthed figure with out the SA ablility
Yes, with the new write up for the Superman ally team ability they can draw LOF for outwit and will be able to outwit stealth so others can attack.
"...my eyes were watering, and my tongue was swollen, and from that moment on, I was more careful about what I lick!" -- Koda (Brother Bear)