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One idea is(borrowed from sonicyouth)
Arnis
HL Shun
4-5 DF Trikes
DF Kanazuchi
LI Minigun
this army is based around speed and getting vc1 and 3 (dont bother with vc2)
The SHun has a 23 def while in the air which makes it very hard to hit and a Kanazuchi drop just gets better
play conservativly with arnis he doenst take that many clicks to start showin his weight class
only charge when neccessary!
There are many variations that could be used with this army
ALMOST FORGOT TO MENTION THE MOST IMPORTANT FACT ABOUT THIS ARMY!!!
THIS ARMY IS BUILT AROUND THE FIRST LIAO VERSUS SS SCENARIO AND SPEEDING INTO THE SS AREA WHICH MAKES HITTING THE SHUN AND ARNIS MUCH TOUGHER!!
:):)
hope ive helped:)
arnis
sc crane
sc donar
SSw TAC x2
300 points on the dot, and pretty evil too, only problem is becareful arnis dont get captured cause if he does your screwed
Here are couple of 300 point faction pure SC armies I use when playing for blood. Speed Speed Speed. Get into the opponents DZ for VC3 points. Let Arnis charge and the Scorchers close combat to get your VC1 points. Take no prisoners, leave none alive.
recently, ive been adding this handy little combo in all my SC armies:
Sniper (G)-58 for obvious reasons... *pokes SC DI towed... shudder*
Crow (V)-31
JI100 (E)-25 the merc one. i just like it over the SC one.
those three provide a very flexible support backing for mechs (especially the very repairable SC uniques), good for counter artillery (all three units contribute), counter VTOL (all three units contribute), and a little counter tank drop (all three units contribute).
im getting arnis soon, and this will probably account for most of his support.