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Across the field from each other they wait...measuring each other with calculating eyes and every type of surveillance equipment available to the modern warrior.
Bristling with state-of-the-art weaponry they face off. Ballistic weapons, missiles, energy weapons and particle projection canons stand ready.
Targeting systems lock on at over a thousand meters, glaring gold and emitting that solid tone of impending destruction.
"You are mine now." quips the warrior in the 95 ton Hellstar., "Four PPC's coming your way in..."
In a blur of movement the Hellstar's target erupts into movement, moving faster than the Hellstar's targeting computer can track...faster than the pilot can squeeze his triggers...faster than the Hellstar's pilot can even move.
At close to 130kph the 35-ton Dasher II careens into the 95 ton Hellstar.
With a smirk the Hellstar pilot grins, "This guy is seriously going to regret that one....35 tons into 95 tons...this guy is going to hurt himself a lot more than he's going to hurt me. I'm packing close to half his weight in pure armor."
Sparks fly and the impact staggers the 95 ton Hellstar...alarms go off and smoke fills his cockpit. "What in the world???!!! I lost my left torso PPC!!!" As the assault mech staggers the Dasher II just stands there staring at the Hellstar.
Reigning in the Hellstar it's pilot assesses the situation, "Down a PPC and my targeting computer is FUBAR at best. Armor...heck, he tore right through my armor. What is that guy driving? A mech with an armor piercing shoulder? And he isn't even warm according to thermals. And I'm not showing any significant damage to him...aside from some scratched paint."
Suddenly the smoke is gone and the dim lights come to full brightness as the cockpit on the Hellstar opens.
"Clyde? *snicker* Clyde? You OK man?" The voice was that of Clyde Joyce's main mech tech.
"What in the world was that thing? The devil's own battlemech?"
"Sorry Clyde...we messed with your sim a bit to screw you up. Pretty funny huh?"
Yeah, real funny huh? Somebody end our sim...PLEASE!!!!
Originally posted by Terman8er In a blur of movement the Hellstar's target erupts into movement, moving faster than the Hellstar's targeting computer can track...faster than the pilot can squeeze his triggers...faster than the Hellstar's pilot can even move.
Oh man...That was beautiful! :) Now, we need one of these for tank drop...HAHA j/k :D
I don't know who was piloting that dasher II but I'd have to be #### desperate to risk a charge on a 12 (heck I consider it desperation to hope for a 10)
Where exactly is the analogy here?
An analogy is a similarity in some respects between things otherwise unlike
Seems more like a bit of fiction, written to amuse the anti-charge supporters and annoy those who support the mechanic as it is.
Originally posted by nthcircle Where exactly is the analogy here?
An analogy is a similarity in some respects between things otherwise unlike
Seems more like a bit of fiction, written to amuse the anti-charge supporters and annoy those who support the mechanic as it is.
The analogy would be between the story and the game. Two widely different things yet eerily similar.
So the analogy is between a game and a fictional future is that right? So a fictional future is more realistic than a game, played in the here and now?
*i still think that dasher 2 should blowup it like ramming hummer with porche *
*there is possibliity to be able to do it if dasher II speed is 3 or 4 mach ... it gonna be knive trough butter * (read battle angle alita last book when she got 150 x overclocked)
Originally posted by nthcircle Where exactly is the analogy here?
An analogy is a similarity in some respects between things otherwise unlike
Seems more like a bit of fiction, written to amuse the anti-charge supporters and annoy those who support the mechanic as it is.
Nth...your quite correct. When I originally thought of this I was going to have two old west gun slingers face off, like in an old Clint Eastwood s'getti western. They both fire only to have thier rounds hit at the feet of thier foe. Then one would scream like a banshee charge the other and pistol whip 'em.
-So the analogy is between a game and a fictional future is that right? So a fictional future is more realistic than a game, played in the here and now?-
If the game is based off of the Fiction then the game is rather pathetic at portraying its own universe. The armor carried by these mechs are supposed to be so strong that Sabat Rounds from an Abrams tank shatters like glass upon impact and do no harm to the armor. Now why would hurling my mech at another mech do any serious damage to the mech?
Originally posted by Anavel Ward -
If the game is based off of the Fiction then the game is rather pathetic at portraying its own universe. The armor carried by these mechs are supposed to be so strong that Sabat Rounds from an Abrams tank shatters like glass upon impact and do no harm to the armor. Now why would hurling my mech at another mech do any serious damage to the mech?
Because thats the way the game designers wanted it to be.
thing is i've heard in cbt that you can charge mechs, but it's hard to pull off, easily countered, and secondary to ranged combat... and as we all know now, the direct opposite of mwda.
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In a blur of movement the Hellstar's target erupts into movement, moving faster than the Hellstar's targeting computer can track...faster than the pilot can squeeze his triggers...faster than the Hellstar's pilot can even move.
this is the most ridiculous thing about charge. it would be hard to calibrate charge damage with mech tonnage, as pointed out with the lighter dasher and heavier hellstar, considering how point values and tonnage don't always match... (170 pt wolfhound? 290 pt blade?) but it would be definitely possible to put something in about shooting to counter a charge in the rules...
nthcircle wrote: "Seems more like a bit of fiction, written to amuse the anti-charge supporters and annoy those who support the mechanic as it is."
While it is a piece of fiction, it does a great job of displaying how absurd the current rules set is in the way it implements charging. If it annoys proponents of the charge mechanic as it currently stands, look at it from the other perspective: it leaves the rest of us (those who think charge is idiotic) annoyed every single time we play the game and have to put up with a charge mechanic that makes absolutely no logical sense!
I've been involved with various forms of board and miniatures wargaming for close to 40 years now. I've never seen a game system that generated so many different sets of "house rules" by the player base as MW:DA does, and so much strongly opinionated debate as we see here on MWRealms (and various other sites). Though it's a sign that the MW player base enjoys the game a great deal and is deeply committed to the hobby, it is also a sign that the rules set has problems.
Perhaps WK has a different vision of where they want the game to be going than a large segment of the player base does (that's certainly within their perview as the game's producer). But I suspect that the problem lies in poorly written and inadequately playtested rules. I applaud Terman8er's humorous story because it highlights the illogical translation between a rationale rules set and the patently idiotic 'reality' that it creates. Hopefully the story will open someone at WK's eyes and we can start the ball rolling to put the game back on the road to making sense.