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Well, Most SW mechs have their sweet spots in about 3 clicks, And most start with 3-4 Damage.....so it helps us get close to our sweet spots, but not all the way, i would rather arty my own mech lol
Kodiak would come smegging close! I'm glad sonething helps the Steel Wolves. Most of our pieces have sucked (& still do, but some just not as much) and it's too easy for most players to knock them past their sweet spots before they can ever get a decent attack value.
Originally posted by havenmyst Kodiak would come smegging close! I'm glad sonething helps the Steel Wolves. Most of our pieces have sucked (& still do, but some just not as much) and it's too easy for most players to knock them past their sweet spots before they can ever get a decent attack value.
kodiak falls one short of the sweet spot after a charge from your starting click, so either arty yourself with a mortar team first, or fire your SU streaks at something, because the kodiak can fire 14" and only charge 12"... at least until he hits his sweet spot, but you shouldn't be charging then anyways, enjoy the 24 armor as long as possible....
Simple way to get your Kodiak up to the sweetspot...
Shell yourself with an artillery infantry - they have a short minimum range, so you can do it in the first turn of the game. Do a formation shot if you want to make sure you get it on the first shot - but that *will* cost 60 points total... but you'll only do one click of damage to yourself. Now, your primary damage value is still only a four - and you're two clicks away from your sweetspot ;) SO... you have two choices - push the artillery infantry to fire again, doing two clicks of damage, this time... or charge, doing two clicks of damage.
I think the Kodiak is going to prove to be one heck of a good unit with these rules :grin:
bm: wow, you sure are pushing those guys a lot.
me: that's ok, they're steel wolves. look! they're on their best click now!
opponent: i shoot you....i roll a crit.
me: ####.
bm: ha.