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Smorgasbord - scenario idea written down on a napkin?
Did anyone even bother to playtest this scenario? If someone doesn't have enough infiltrators in their army, it's an automatic win for their opponent. Even if both players have infiltrators, it all basically comes down to who infiltrates their units first.
Is it just me, or does this seem inherently wrong? Seems like someone wrote this scenario down on a napkin during their lunch break and submitted it as a finalized version...
I cinda agree, but im not complaining, cause i have any army idea. Im just wondering, lets say i have one unit in my army, and he touches that terrian for one turn then dies, and my opponent doesn;t touch the terrain, do i win, even if he has 450 points of army left?
Victory Conditions: Score points for Victory Condition 3 per the special rules above. No other victory conditions are used. In the event of a tie, however, use standard MechWarrior: Dark Age Victory Conditions 1 and 2 in addition to Victory Condition 3 points, as indicated above.
yea you would win... VC3 is the only thing that counts... except in a tie... and it's 300pts army... i got no idea why we're going back to that when new rules are already in affect....
it kinda bother me at first... but then i realize that i play DF sooo kinda got an upper hand... but then i look at my collection and i realize another thing.... i don't have that many infiltrators... sooo do'h! for me...
i wouldn't be supprise to see about 20 trikes or whatever swarming the B6 terrain... it's only sooo big...you can only stick sooo many little guys around that building until you run outta space... and b/c infantry only take 1 damage from energy weapons, which limit the units that can be use against them... you would have a hard time shooting at all of them in the 60min time frame....
VC3 is what determines a winner, but you can still blow the sh|t out of your opponent and then collect vc3 on your own.
Please play your infiltrators. My Bart, SS fenrir, SC shock troopers, and DF LE balac would love to eat your infiltrating infantry. Let me blow you to kingdom come, and leave you a couple of units. I'll then mosey down the field, and collect VC3.
How about you play test it first before the dire predictions.
But if you want to play cheese play 1 unit which infiltrates, infiltrate it into base contact w/ middle pylon. then push it to salvage. If your opponent kills you, and you win 1 to 0 you still win. Now that will be cheese.
Take nothing but Trike bikes and ATV Squads of any type. Place them all touching the B6 but not each other. Surround them with two or three rings of infantry - again not touching each other to protect against Anti-infantry. Make sure all are facing outward to stop rear attacks. Make sure there is space to block access but not too much that your units get creamed by artillery.
Place a few - three or four - near the opponent's deployment zone to tie up his artillery and other forces. Maybe toss in a VTOL or two to race over and blast any artillery.
Factions don't matter. Formations are not needed. All of your actions will be used to base your opponent's forces.
Then pray - and I do mean PRAY - that you lose initiative and go second. That way you place infilitrators last. Whoever loses initiative wins the game. Pretty much automatically.
Win automatically. So play your infiltrators, let me blow em away. I'll drop artillery pogs, and play AnP units. I think people are missing the fun, and other ways of winning.
Infiltrate is a benefit for this, but if I can rain down enough damage, then base it myself and let the turns pile up. Your army is hurting, mine fine. now just let the numbers add up.
I think you are missing the point adorability, by the time you kill his units in contact with b6 your opponent will/would have a big enough lead to win. Now it is true that you might have alot of time to gather vc3 after you get rid of the infiltrators but if you kill all his army, the game ends and you loose since vc3 is all that matters.
Win automatically. So play your infiltrators, let me blow em away. I'll drop artillery pogs, and play AnP units. I think people are missing the fun, and other ways of winning.
Infiltrate is a benefit for this, but if I can rain down enough damage, then base it myself and let the turns pile up. Your army is hurting, mine fine. now just let the numbers add up.
Now let me describe my army.
1 Liao or Republic infantry (whichever side I am playing).
6 BR Sprint.
My strategy.
I infiltrate my sprints (all six) into base contact with the hexagon.
Every turn, I "move" as many Sprints as I can (they don't actually move, they just take a move order). I keep doing this until I push them all to death (which will incidently, kill the infantry in the chopper).
Game over.
I have (on average) about 30-40 VC 3 pts. If you are lucky, you have 10.
The problem with this scenario is that I can easily win with ~200pts of units.
-SYB
P.S. Please bomb me with artillery. It will help me win faster.
This reminds me of that one one scenerio that you could bring a peasant company and push it to death to win, because the other side had to kill buildings. They changed that, though, and (of course) made it an unfair advantage to the guys who had to kill buildings. Le sigh.
Hopefully players at my venue won't get cheesy with it. The guys I play with are usually pretty forgiving about bringing cheese. The only time we really pull out all the stops are for Marquees and important stuff.