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First off, download the new rule book. It's now 150 points per order.
Second, while those tanks are powerful, all but the schmitt is worthless outside of a tank drop. Oddly though, the schmitt would be best at the tank drop.
Tank drop = putting a hard hitting tank in a 3 cap transport. giving the transport a disembark order allows the transport to do a half move and then drop the tank. Next, give the tank a range combat action. In the case of the Maxium, it would had 8 inches to the range of the tank.
Hoverbikes are still great harassers, but they can't capture anymore.
Sorry man, but that army would get torn apart by an army heavy in either atry, fast infiltaters, VToLs, or even mechs.
anyway... you have tanks with big minimum ranges, more so slow in speed. a 3 capacity transport may help you (greatly for your tanks), extending their range, and protection from artillery pogs that are rampant nowadays.
you could ditch one tank and use the points for J-37s for repair and transport duty and or Maxims for speed and easy breakaways. You'd rather opt for some artillery with AP as well.