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Well I made two rather similar SC armies, either of which could use in repeating history. Comments and suggestions welcome! All units SC excet when noted.
Army 1:
Kym Nova Cat - Cougar 119pts
Shockwave 173pts
Anat APC 29pts
2x BE701 Joust Tank 39x2=78pts
Clan Battle Armor 17pts
Shock Troopers 16pts (in anat)
RotS Longuinus Battle Armor 18pts (in anat)
Exactly 450pts.
The CBA moves in formation with the joust tanks at the start to save orders. Will have some trouble against armies that have lot of infantry or lot of reflective or hardened armor.
Army 2:
Kym Nova Cat - Cougar 119pts
Malisa Nova Cat - Uller 129pts
Dyan Nova Cat - Saxon APC 31pts
Anat APC 29pts
2x BE701 Joust Tank 39x2=78pts
Clan Battle Armor 17pts (in dyan)
Shock Troopers 16pts (in anat)
RotS Longuinus 18pts (in anat)
Hoverbike Squad 13pts
Also exactly 450pts.
Switched the Shockwave to cheaper mech here so could fit in one more vehicle and one more infantry. Also Malisa's alpha strike helps against heavily armored targets. the CBA in Dyan can base artillery quite quickly as Dyan is very fast and near impossible to hit with shooting (22 with decoy) I think I like the second version more, though whether can play it depends if Malisa arrives from mail in time. Well what do you think of the armies?
They are also very expensive. I would have taken a second one in place of the hoverbike if would have had the points (and one in place of the longuinus if wouldn't need to have a RotS unit in the scenario)
Yeah the Anat with it's single use flamers down the whole dial and the longuinus with single use ap are about only units that take advantage of the rules but oh well.
by the way, I'm not seeing any Marauder 2 in your army that thing can desimate an army all by itself.
1x SC Marauder 2
2x Crane heavy transport
2x SC shocktroopers
3x hoverbikes
Scorchers
1x SC Kage
Pin down everything with your cranes and infantry, then wander the Marauder in there and start blasting everything in your path. It does take a certain level of skill to play the army though. You lose a lot before you win with it.
The Marauder sucks, it is way too slow and can't do enough damage to anything with armor and costs a lot. I would use Zabhia Nostra though if would have him. Kym has almost as good firepower as the marauder and she costs less than half of the points.
I don't need artillery or peasants (which are only needed as screens for artillery anyway) in my SC armies. Here is one more army that am considering now when I found out that wont be getting Malisa in time. Mmmm I really like those joust tanks. :)
Kym Nova Cat
Dyan Nova Cat
4x BE701 Joust Tank
Anat APC
2x Clan Battle Armor
2x Kage Battle Armor
Shock Troopers (in Anat)
Grey Death Battle Armor (in Dyan)
RotS Longuinus Battle Armor (in Anat)
Now this army will have major trouble against hardened/reflective armor but other than that it is rather brutal. and flamers can take down those armored things also by shutting down and capturing ifit is a mech or just burning if it is a vehicle. Two jousts will move in formation with one kage, the clan battle armors will move in formation with anat to support Kym. Dyan transports the Grey Death to say hi to enemy artillery. All those pulse lasers will rip everything without armor to shreds in moments. And they can do 2 damage to infantry in a turn also so not too ineffective against them either.
I'm a huge fan of Dyann Nova Cat, so I think your third option is a bit lacking. ;)
Seriously, though, I usually place a SS Towed Autocannon in Dyann and use her for my AA or to crack a tough mech with a rear arc shot. The key, of course, is to not push her.
Army wise, I would vote for #2, as it leverages the SC strengths the most. Would be nice if you could sneak the Balac or Crow in there somewhere.
I would use the second army if I would have got Malisa in time from the mail, but wont be so needed to figure out something else. I don't use SS units in SC army, sorry. Hmm need to figure out though whether to play one of the SC armies or one of my HL armies. Always hard for me to decide what army to play and that is why I make so many options. :/
The Marauder is awesome, i played it once I won my first two games, and, likewise lost the 3rd but thats not the point. I blasted everything down at 16 inches, its awesome.
The SC Marauder will get owned by any other assault mech with hardened armor. Like try it against the Highlander Atlas for one and you are so toasted it isn't fun. The marauder is only good against small mechs and vehicles, and even from vehicles only those without hardened or reflective armor. Marat Deleportas is just so much better use of 255pts.