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If it has to be one of those options,I'd take the Wahab - AnP is always handy.
Also,he fits in nicely with the fast type of the rest of your army - every unit could be in the enemy's deployment zone on turn 2.
But why exactly do you want to play with the 2 DF Locusts???
For 1 or 2 more pts you could get a pair of Mobile HQs (26pts each) and/or a Tamara’s Raiders (25pts) which would give you 2 command rolls a turn (that’s a 55% chance to get *at least* 1 extra order). Use the Extra orders to really get in his face so he isn’t free to retaliate against the command units in your DZ (visualize individual ATV’s moving from one rear arc to another). Maybe you could swap Wahab for a Donar to make a little room.
I would aldo take the opportunity to put in a command unit. As a Capellan player, I have earned the respect that House Liao deserves with their faction abilities. With an elite army, and some good dice, I have effectively defeated my opponents in some cases simply by more orders. In this modern world, that 3rd or 4th order can and will make the difference. I never go in to a fight against a Liao player with out a command unit. You just can't take that risk.
I don't think it's very wise. Think about how easy Shin will be stolen or destroyed after letting out that relatively close quarters alpha strike. A def of 12 on a shut down mech...ouch. Shin's AS SE is something I'd never use unless the opportunity would win me the game in the last few seconds.
I've fielded my Janina a few times...she's never survived. She's sort of a suicide unit...if she makes it in her job is to pop an enemy artillery tank ASAP...then she dies.
I think you should drop one of the locusts and add something that can do big damage like Sorkin in a Maxim. As is your Donar and Trikes are the only things pulling reliable duty and it's all energy damage.
Personally, I'd tend to drop one of those Donnars, you're far too energy reliant...that is especially problematic b/c you'll be feilding two mechs that can easily get captured (so you want to take out/nerf their infantry before they get a chance...As such, You can do one of many things:
1) use artillery to drop pogs on your mechs if (when) they get captured. If you DO drop one of the Donnars you'll have 102 points left, SO:
DF A4 49
3x DF Peasants 18
DF Standard Foot 10 (you can also mix and match different infantry if you prefer quality over quantity for base-screen...)
Tarmara's Raiders 25
That not only gives you a command roll, but also allows you (Some) bombardment potential.
2) An-P them...(allthough this also requires the removal of 2 ATV's)
Wasabi 49
Hitoshi Kato (LE Giggans) 36
Merc (Kell Hounds) GDBA 17
Tamara's Raiders 25 (this one leaves ya 3 points under though)
(As a Kool Side-Note you this army can be looked at as a memorial army to when the Genoshia was built arround the Kell Hound's unit Structure Model...It's kinda funny to see Followers of the Dragon cooperating with Mercenaries....Odd... ^_^)