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Just a very silly, yet actually remotely viable Bannson's pure army featuring a lance of IndustrialMechs. I'd never consider this for competitave play, but wouldn't mind playing it during demo games or something.
:^^: MiningMech MOD B x 2
:^: ConstructionMech MOD B
:^: AgroMech
:^: Lamprey Transport Helicopter
- :^: Kanazuchi Battle Armour
:^: Raiden Battle Armour x 5
11 figs @ 448 points
Highly order intensive, I know, but isn't any 'Mech heavy army? :p Like I said, this is purely for fun, and wouldn't be too bad for demo games. All of the 'Mechs are easily swapped out for my various Bannson's tanks so I could easily throw in a tracked, hover, or wheeled tank no problem to teach a new kid with. Plus the IndustrialMechs aren't too terribly strong, so it gives the new kids a good chance to beat me without too much trouble.
Was also working on two variations that aren't 'Mech heavy, also designed for demo play or for fun.
Army: Demographic
:^: ConstructionMech MOD B
:^: Condor Tank x 2
:^: Lamprey Transport Helicopter
- :^: Kanazuchi Battle Armour
:^: M1 Marksman Tank x 2
:^: M Mobile HQ
:^: Kage Battle Armour x 4
12 figs @ 450 points
Wish I had a BR Mobile HQ instead of a Merc one so I could keep 100% faction purity, but y'work with what you've got. Better represents the combined arms outlook on the game, and IMHO, a bit more deadly.
Army: Demographic II
:^: AgroMech
:^^^: M JI100 Recovery Vehicle
:^: Condor Tank x 2
:^: Lamprey Transport Helicopter
- :^: Raiden Battle Armour
:^: M1 Marksman Tank x 2
:^: Thumper Artillery
:^: Kage Battle Armour x 3
12 figs @ 449 points
This would be something of either an advanced demo army as it's tougher to defeat with the RV included to maximize on the Raiders' lack of repair markers. It also introduces artillery into the mix with the Thumper Artillery. Not the best artillery around, especially now that artillery damage doesn't stack, but it's my only artillery for Bannson's Raiders and I don't have any Mercenary artillery.