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I have thought and thought about a weakness in the power artillery, and I believe I have finally found one, an old friend to fight new cheese : Arnis Drummond.
This unit has the speed and heat effectiveness to avoid artillery anywhere on the board. Not only that, but he can reach the enemy artillery in 1-2 turns.
And you say Screen? Well, if somebody is using peasants for the screen then somebody will be sorely dissapointed. He can rush up and fire over the infantry and blast the artillery with 4 damage. And if they decide to base you with the peasants, then Arnis can kill each with one attack (4 damage to a peasants 4 clicks of life).
If they are using infantry more costly than peasants then they will have at least 100 points devoted to each artillery piece. And then you can devour all their other units with a huge advantage point-wise.
And if you're going to use this stratagey make sure your other units are fast and heat effective as well so Arnis can do his job without having to worry about the other units getting pogged to death.
Originally posted by mashnovska71 Arnis cant kill a peasant a turn because he is energy, so he can target 2 and do 1 to each or break away and kill them that way...
Please read my post for comprehension. I said if the peasants base then he can kil them. If they dont base he can fire directly at the artillery.
That's great (maybe) if you're facing one or two "uber" artillery. But what happens when you face three or four? And if you're attacking with Arnis, you're 8 inches away, which means they probably can sic a Fa Shi on you to tie you down. So now you got a 2/3 chance of being stuck with probably 2 pogs of 2 damage coming at you. Arnis doesn't look as good after 4 damage, and he'll look even worse the next turn when they drop 2 more pogs on you.
Granted, this assumes you're facing the maximum "cheese" army, but tossing Arnis out there isn't the answer. Which is not to say that Arnis isn't a good starting point for an anri-artillery army, but he's just that, the starting point.
Actually if I'm facing 3 or 4 Arrow IV's I can simply manuever around basing and unbasing the screeners. To fire at me then would be risking hitting their own screeners or even hit their own Arrow IV's. The point of using Arnis is his speed and good heat, allowing him to dodge pogs for an extended amount of time.
Originally posted by BlackFusion I have thought and thought about a weakness in the power artillery, and I believe I have finally found one, an old friend to fight new cheese : Arnis Drummond.
And if you're going to use this stratagey make sure your other units are fast and heat effective as well so Arnis can do his job without having to worry about the other units getting pogged to death.
I sure wish this was true. But, against a decent player, the great mech arnis will never get a chance to shoot at an artillery. He will be based and pogged every step of the way. At some point in time, he will have to vent. Then its game over.
@ mlotoole0, you're basing that scenario under the assumption Arnis will have no support. Throw in his twin Dasher, a few good Vtols and some other solid yet fast pieces and Arnis would not be alone in his anti-arty crusade.
You could always use the BR Mjolnir insted of Arnis. It is 63 points cheaper, has the same ranged attack values, better speed, and better heat dial. And, unlike arnis, you can field multiple Mjolnirs and make them divide their firepower.
The Twin Dasher also has a vent of 3 and a better heat dial. And not every army is goig to have an SH Aesir. And when I say "fast yet solid" units that could mean anything. And btw, I could also use my own arty piece to throw things off. You can't make assumptions about this until you have played aginst it or with it. If you have, then please post your results.
Please don't use the BR Mjolnirs. It has a 16 defense! Just about any infantry can damage it. Yes, it has evade, but the defense is only 16. Some infantry have better defense.
Let's say you take 2-3 BR Mjolnirs. With one action I can force you to move two of them (SS Arrow IV, 1 action 2 pogs). After two damage, the mech is useless.
I field BR Legos against a artillery army. They can shoot them for 4 at a 12 inch range (greater than Arnis' 8) and if they get a hole, they can charge (kill) the arty for 6. At least salvage. I keep them in water close to the DZ, and getting the Legos there is even easier with infiltrate. BR lego gets based? No problem, ATVs cant get into the water Ill be staying in anyway, and most infantry will die after the 5 click melee attack. A variant can put in Bart and have him chew up the base screen instead.
Originally posted by BlackFusion Actually if I'm facing 3 or 4 Arrow IV's I can simply manuever around basing and unbasing the screeners. To fire at me then would be risking hitting their own screeners or even hit their own Arrow IV's. The point of using Arnis is his speed and good heat, allowing him to dodge pogs for an extended amount of time.
We've tried fast mechs. It works better than some things, but not well enough to win consistently vs a competant player. Almost every WarPog army I've seen for at least 4 weeks has at least one FaShih in it.