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In the day and age of Sprint/Tac drops and fast as hell VTOLs, initiative is all the rage. I think I remember at one point, a first turn immunity, that prevented player one from attacking player 2 on the first turn. Was I just imagining that Wizkids was using common sense for that sort of thing?
If they did, then why the hell did they revoke it?
Bring that back, and I think a lot of problems will be solved. I am so tired of Hazens Strikers raping me right out of the gate. :rolleyes:
Does that help? Not really. So a player waits until turn 2 to drop that TAC and spoink your tankdrop. Big deal. Or until turn 2 to charge with that lego. Or until turn 2 to swarm you with the VTOLs.
Simply put, FTI was dumped due to it's uselessness. It drug the game out, and simply made players wait to perform turn 1. But the reason FTI was put in was the inequality of the infiltration order. Those legos infiltrating last, not being based, having the double infiltrate, plus the charge range, and a decent damage under the old charge rules, plus a decent attack, THAT'S what made FTI so needed. Guess what? Most of that has changed. Charge is alot less "free" than it was. What is the single largest thing to not change????
Infiltration Order. Get rid of the 1,2,2,1 order and put in a 1,2,1,2 order and FTI becomes unnecessary. Now your scout atv squads can base that lego to keep him from charging on the first turn. Your infiltrators can block line of site for those first turn arty attacks. And so on, and so on.
1,2,1,2 would be fantastic. I'd be all for that plus FTI plus making Infiltrate 1x speed for all units regardless of speed mode.
Something really, really needs to be done about ATVs. The current metagame makes me think that the armies of the Inner Sphere woke up one day in 3133, invented the 4-wheeler, and decided it was the best thing since sliced bread. That's just pretty inane.
What it did is give the Offending player a chance to react, oh it didn't entirly blunt the usefulness of Infiltrating but it additionaly didn't create a situation where the game is lost before the player even gets a turn.
FTI is essentialy a must, as well as x2 infilrate on all units.
-BA
This infiltrate must be wrong. Wizkids would never allow you to shoot so far into your opponent's deployment zone without them getting a move. I'm willing to bet that the grey square on movement is just a lightly colored Electronic Camoflauge.
Yea, it just just disappeard. I think they considered it a short term fix for the Mechs charging in particular. I think I was the first person who suggested this, and was gung ho on getting it implemented. It just makes sense. About a month after getting more people clamoring for it, it went into effect.
But shortly thereafter, they ammended Mechs to 1x infiltrate, and this rule went away again.
I think it opposed their "high speed" theory for this game. They want instant action. I think in their opinion, lots of damage and mayhem right off is a "good" thing. They don't want a slower paced game.
But they are wrong on this one imo. They really need FTI. Yes, people can still whallop you on turn two. However, you have at least had a chance at this point to do *something*. Since you only play one game, having that first turn is very good to be able to counteract whatever sort of army your opponent is playing. Getting smacked around before you can even take a turn is nuts tho. Makes no sense whatsoever.
Corle demonstrated the neccesity for FTI with his Midnight Run Army. 3 BR Sprints and plenty of ATVs. Can any REALLY competitive person say that they don't use Trikes or ATVs ALL - THE - TIME??? Didn't think so. BR Sprints are harder to come by, but still allows Hazens strikers, DF Kanas, or SS TACs to jump up Player 2's butt every time.
Even though turn 2 might still mean destruction, you could still base certain things, and/or leave with whatever is in an immediate danger.
I would even be happy if they reduced all units to 1x infiltrate. I am so ####ing tired of those little ####ing #### heads jumping on my #### back on the first turn. besides, you'd think that in real combat they would notice a swarm of ATVs descending on their position before then. It not only makes game sense but logical sense.