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I need some help. This weekend I'm playing in a 900 pt battle,
Steel Wolves/Spirit Cats vs Dragon's Fury(My partner is playing 450pts of SW, I'm playing 450 pts of SC). 1of our Our opponents has the Bounty Hunter. Any suggestions on how to deal with BH?
I know my partner has the Kodiak, a cougar, Arbalest, 2 Construction mechs, 2 Cranes, a Maxim, a Behemoth II, a bunch of Hauberks, and some mortar squads(his only arty).
Heres my Current SC Army:
Spirit Cat Roster 3560
Mechs (12)
Marauder II 255
Madcat II 267
Thunderbolt 214
Sphinx 255
BlackHawk X2 147(294)
Koshi 109
Cougar 119
Uller 118
Arbalest 122
Fire Starter 116
Mining Mech II MOD 86
Construction Mech II MOD 88
Shock Wave 173
Vehicles (17)
Behemoth II 90
Joust Tank X2 39(78)
JES III x2 31(62)
Aesir AA 32
MHI Crane 42
Skadi Vtol 48
Pegasus Hover tank 53
Schimitar II x2 24(48)
Fulcrum 53
Bellona 34
Di Towed Arrow IV 26
Di Towed Art 37
J100 16
Saxon APC 23
Infantry (35)
Hover Bike X 8 13(104)
Clan BA x3 17(51)
Shock Troopers x3 16 (48)
Hauberk x3 27 (81)
Kage x2 16 (32)
Grey Death 14
Purifier x 3 16 (48)
Sylph x 2 26 (54)
Inner Sphere x2 14 (28)
Achileus x 2 17 (34)
Cavalier x 2 14 (28)
Combat Engineers x2 10 (20)
Elite Infantry 14
Laser Team 14
Well, your partner would be smart to bring the Kodiak. Its 360 arc and 14" range means that if the BH shoots it, it will be able to shoot back without even using an Assault Order, which is nice.
So, if he is able to get Geoff to his sweet spot, I would use him as the point of your attack with your own Marauder II providing covering fire.
Also, keep in mind that while it is possible to shoot out of base contact, it's not possible to use an Assault Order out of contact. Here your superior range will come into play against the BH. Bring plenty of cheap basers (those hover bikes ought to come in handy) to tie up the BH while your mech move into shooting range, but stay carefully outside of the BH's 12" range. Now, you can either try to shoot the BH as is, or let him keep breaking away and heating up.
Since you have superior range, you should be able to keep the BH unable to shoot you, and also keep him running hot. Because the BH costs so much, your opponent might get a bit nervous if you get enough uncontested shots on him. Eventually you'll get a hit on him.
Also, it helps to be familiar with the BH's dial. Take a look at him on the units page here on MWRealms. The magic number when fighting the BH is four. If you can tag him for four damage, he loses his Evade SE and drops to only a 20 defense. As is typical of DF units, he drops off quite quickly on the defensive side of things. So, after four clicks, he's a lot easier to damage, but he also will take heat for running now as well. Though the BH does have an awesome heat dial for an assault mech, that last click can be trouble. If you're lucky and he fails a shutdown roll, you'll have two turns to beat him up before he comes back on line.
Overall, just remember that the BH is just another mech. It has weaknesses just like every other piece. Also remember that the BH is worth many more points than anything that you'll be bringing, so even if it costs you a mech of your own, taking out the BH can be worth it in the grand scheme of things.
The best way I have ever found to deal with the bounty hunter is with heat.
A combo of infantry with flamers, your firestarter, and maybe a mech with grapple is a good force, and will still cost you less than the bounty hunter.
Surround him, and hit him with two flamer attacks. 4 clicks of heat will shut him down quick. Flamer attacks are not ranged attacks, so their heat effects are not limited like ranged energy attacks are. And the beauty of the Bounty hunter is that once he is shut down, his heat dial makes it hard to restart. He has one color on the first click back up. But then, there are no colors until green.
what i would do is to
1)use a good charge mech prefering a mech with a grey on hand to hand.
2)a use your 2 artillery to heat the bounty hunter up(keeps him moving)
3)use your vetal or your fulcrums and get ready to attack then before that you need to take yor hover bikes and keep feeding
the b.h. them.
5)attack with your 16inch.range mech to shoot the bonty hunter.
a Small Mech with an 11 Attack and 3 damage is key. SC Mjolnirs are good to have, or locust.
Use the Towed arty to act as a forward point defense system and lure him over to your side.
your three Hauberks could stand a reasonable chance of hurting something that is not aware of their existance because the are focusing on Angus or Delcan