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I've wanted to try Stormhammers, so rate my try at them:
Ken Roos- 207
x2 SH Aseir AA vehicle- 92
x2 SH J-37 Ordnance Truck- 56
x7 SH Scout ATV Squad- 56
x1 SH Anat APC- 26
x1 SH Cavalier Battle Armour- 13
Total= 450 points.
Basic configuration.
Remove:
2x Aseir- 92
1x Anat- 26
1x Cavalier- 13
Add:
2x Danai support Vehicle- 88
1x Merc Mobile HQ- 24
1x Combat Engineers- 11
1x Scout ATV Squad- 8
For a 450 artillery configuration.
Take 2 water and 2 other terrain to fit your style.
@Reaper
Well, do you know about the Ken Roos water trick? I think that is what Chibi was going to use the water for.
@Chibi
I think you should instead switch one Aesir for a Danai, and take out the Anat and add another pair of Cavaliers. I believe the points work out ok, but currect me if I'm wrong.
Ken in water is quite good unit, heat dial can be exploited, hack i use it in AoD rules and he did very well, made AO get heat shut down, get water cooling and restarted on green, no tokens and was ready for another one.
Anat with only on passenger isn't smartest idea, having ATV in transport also not, get a Minigun cycle instead.
Danai, while very accurate it has only 10 inch of arty range (24/14), you are far better of with DI Towed arty, more damage, more range, better blast radius, same points, but be careful in it's use, only one click of damage will eliminate it's 2 clicks damage, can't repair.
Double Aesir is very aggressive style, you can't use both drops in same turn, and only 3 damage is not enough to prevent effective return fire. Use some heavy hitter instead.
While you play Ken you should always provide some good JJ support to prevent him from being overrun by infantry, Elementals works well, maybe in second transport to provide cover for Aesir and Ken.
Personally Id drop a J-37, the Anat, the Cavalier, and an Aesir and toss in a Behemoth Tank and another ATV instead. Gives good flexability and great tank drop possibilities and also is easy to repair. Teamed up with ken in water to watch kens back and the massive Buggy swarm your oppenent will always have to break unless your lining him up for a shot.
I also found this army to work well.
1 Ken Roos 207pts or Sub for Porifa Navas 202pts
9 Scout ATVs 72pts
1 Sniper Artilery 61pts
1 Aesir 46pts
1 Carmen Hern 63pts
Is Sub for Porifa u can run an extra ATV... This army will annoy the heck out of any oppenent. The spend the entire game breaking or running from the arty. So when they do u have your nice long range and mobile vehicles in position to pop shots or funnel them into the sights of the waiting mech.
Carmen is great for speed and punch at 3AP with 10attack and 10 speed with Elec Camo, and if u run SH without an Aesir your askin for problems. Now its also possible to run 3 ATVs and 2 Sylphs if you run Porifia. But it all depends on how much AA your oppenents use.