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Tactics and Secrets “Ōkami is indeed formidable on the battlefield and a credit to the DCMS. I, however, often wonder which is more the wolf: the ’Mech itself or the pilot.” – Overheard comment
The Rokurokubi is the second signature House Kurita ’Mech in Firepower, and it continues the Kurita style. “Ōkami” offers a ballistic range type weapon at a range of 3/14, and a melee range type weapon with a 270-degree front arc. Unlike most Kurita units, Ōkami sports Reactive Armor (instead of Hardened Armor) on its starting defense value of 18, which lasts for three clicks as this unit takes potshots at the enemy. With only three heat effects requiring die rolls, and all of them minor, don’t be afraid to give Ōkami assault orders. An initial speed value of 10 gives this Rokurokubi an effective range of 19 when assaulting. Once Reactive Armor is gone, Armor Piercing appears along with an attack value of 10. When the ammo runs out, this Rokurokubi picks up Rapid Strike and an attack value of 11. With a steady 2 damage for both damage values and no Salvage in sight, this 127-point light ’Mech is a nice addition to a Kurita battleforce.
To make a nice addition better, consider adding Wahab Fusilli to Ōkami for an additional 22 points. Formerly a VTOL pilot, Fusilli adds +2 to the speed and defense values of, and +1 to the attack value of, his very own ’Mech. For a total of 149 points, however, tournament players may find his Noble Sacrifice ability lacking: If a friendly ’Mech is declared the target of a ranged combat attack, if Fusilli’s ’Mech can be the target instead, it is. Fusilli and Ōkami will probably more readily find their places in games with larger build totals, or in friendly games.
Design Notes I couldn’t believe Wahab Fusilli’s name is misspelled on his pilot card (Fusilli should have two “l”s, not one). If I ever forgive myself for that, I’m sure I’ll remember how much I enjoy the Rokurokubi. Like the Shiro, the Rokurokubi was named by the sculptor, Vic Bonilla. Whereas the Shiro’s job in a battleforce is to lay down cover fire for other units, the Rokurokubi’s job is to snipe away at opposing units to soften them up for killing blows from other units. So that’s one ’Mech for suppressing the enemy and one ’Mech for sniping at the enemy. Almost sounds like there should be one more, huh?
Love that they are reusing some old, familiar names. And +2/+1/+2 ... that's a heck of a pilot there, despite a lackluster ability. I can see it being useful in large games, perhaps - drawing all of the incoming fire as you march your larger units up into the fray, particularly with its armor to soak up a little. Might not be too bad with Double Rate thrown on for a little extra kick, or Evade to boost the total defense to 22 so when you force those enemies to take a shot at you, there's the potential for failure.
Trev, for 22 points the Kurita lads get a light mech pilot most people dream about - stick him on the Pre-order version and see what happens - heck, while the pilot ability might not be great, 22 points, man! - move over Lil and J.P. - be afraid of what is yet to come!
It would appear that some of the Dragon's Fury have abandoned Tormark and joined the Draconis Combine. Most interesting.
A nifty sculpt and nice sounding stats. As for the ability, not too shabby. I can see ballistic ranged attacks (without AP) being redirected at Wahab. Drop (for example) 4 damage against one unit to 2 damage against Wahab? I can see how that could be useful. The more I see from Kurita, the more I look forward to trying them out.
I love the look of samurai armor in real life, but while this figure looks cool, it looks a bit too much like a real human in armor - it lacks a sense of being a "mech" (maybe needs more guns?). Still, it's one of the better sculpts WK has done (though not as good as the Shiro).
His ability would be best used when your other mechs have already taken a serious licking and you don't want to lose it. Also at 22 points which I assume includes his special ability he is a steal for HK players.
Beautiful sculpt, crappy ability, good pilot stats for other Kurita units. Interesting.
Ah, Wahab... why must you be mediocre in all your incarnations? :p
I fail to see how he has a crappy ability.
For example:
Friendly Kurita Mech is near death (Yami for example).
Okami is relatively untouched.
Okami takes a ballistic attack on his reactive armour.
Saves Yami who then rushes in with his attack of 265748 and smites the opponent.
Okami then gets a higher attack rating and then rushes in and beats on the opponent as well.
Its not always useful but it forces the opponent into attacks he may not wish to if he has a weak ballistic attack. The interesting part is it may force your opponent into doing an indirect attack since Okami must be a legal target (ie must be within range). LOS is NOT required for a ballistic attack to be legal. Its also really good synergy with the rising attack values of Kurita mechs. You can pump your own attack while saving a near death ally (who already has a high attack).