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For starters, Turner in the Hellion is ugh and double ugh. Milhew's 1 more point for a longer run and a longer AO. I realize you don't have another point inthis army as given but something to keep in mind. If you have Minoru Kurita grad it's cheaper and better IMHO.
Secondly, the Solitaire's heat dial is a dealbreaker for me. It is still too easy to make it overheat with artillery. It also does not generally function well as a second 'Mech working in tandem with the Hellion; I would suggest a second Hellion with Minoru Kurita grad and Pulse instead. A Violator might be nice, too, since there's Medium gear (Beagle, Repair, Agility) it can equip that might go well in your army.
Third of all those ATVs are drek. RotS ATVs are clearly the worst of the new batch; they're expensive and cannot deal damage and are not as fast as the HK variant. I suggest you dump 'em and replace with RotS standbys like Minigun Cycles, Centaurs, a Yasha, a Hawk Moth, Angeronas, or a second Hadur.
Fourth of all I do not feel that a second Tech is doing you much good except by helping you get to 600. If i were to change nothing else about your army I could make it better by subbing the second Tech for a Flamer Team and Turner for Milhew.
Lastly, i find that the best 'Mech to support a Kelswa drop with is Jack/LE Kolchak/Beagle (if you have it). Another good strong support option for a KElswa is a TGR formation drop fro ma second bishop.
I know this sounds like I'm being critical but overall I like the army, I just think you could tweak it to make it even better.
You're right that Milhew is far superior to Turner but I don't have Milhew. The Minoru Kurita graduate is a very good idea and I think I've got one of those.
I try to offset the Solitaire's heat dial by bringing planetary conditions that minimize its negatives. This army started out as a dual Solitaire army (I equipped the other one with pulse) but playing with the Urban planetary condition convinced me I needed more ballistic attacks.
The first time I used the Hellion I brain cramped and only built a 450pt army to go up against a 600pt army. I lost the game on the last turn when my ATV that was basing a Nova Cat got killed by Subzero temperatures which allowed the Nova Cat to assault my shutdown Hellion.
The second tech was filler. I was late to the tournament and didn't have time to fully correct my mistake from the week before so I stuck the second tech in. It came in handy in one game but it's not something that I was planning on leaving in the army.
I've owned every heavy and medium mech I've gone up against but I haven't gone against an assault or lights yet.
Thanks again for your reply, I really appreciate your insight.