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Preacher+Deacon HD recruit 243
HD Havoc + SS Captain + RISC pulse unit 133
HD Coolant Truck 42
SS Partisan AA Vehicle 32
SS J37 Ordy Transport 26 holding
SS Odin's Fury 20
SS Grey Death Scout Armor 19
HD Towed Thunder Launcher 25
HD Gossamer VTOL 40
HD Reroll Faction Pride 20
600 even
Two mechs, both with special abilities allowing a lot of damage... up to 12 if the RISC pulse works for the Havoc, and 8 on Preacher's Deliverance. The 4s if they don't are nothing to sneeze at though. A strong support column to back them up with repair and cooling. Portable artillery if needed, and infantry with both energy and AP ballistic for close-in work at hand. The Partisan can sand down incoming armored infantry, making it useful if there are no enemy VTOLs in play. The Gossamer can get VC3 and/or take backshots at high-defense Mechs.
Comments? Would an Osiris work better than the Havoc, insuring more hits wtih its attack of 12, but less damage and range?
Preacher+Deacon + Command HD recruit 243
HD Havoc + SS Captain + RISC pulse unit 133
HD Coolant Truck 42
SS Sortek Assault Sled 29
SS J37 Ordy Transport 26 holding
SS Grey Death Scout Armor 19
HD Grey Death Scout Armor 19
HD Towed Thunder Launcher 25
HD Gossamer VTOL 40
HD Reroll Faction Pride 20
600 even
Changed my mind... The Sortek's 3 AP at 12" was handy, but I should have gone with the AA vehicle, or geared up Preacher with the AA card... lots of VTOLs are out again, like the Bannson's Sprint and Bishop drops. Went 0 and 3 in any case, due to too many misses and critical misses.