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Large group of bodyguards placed behind formation all with attackvalue of 10:
2x Heavy Cavalier* 70p (3 damage clicks or WM)
Minotaur Warrior* 39p (Ram & Sweep with toughness)
Army pt total = 299
Ok so most peeps would want maybe one or 2 more harassers to go with stormy but I wanted to give him a rather powerful bodyguard group instead. This bodygard group will severely hurt any enemy formations that makes it into base contact. The whole army can move with five move actions. I thought about switching the shade for a standard & weak imp and place them in front of stormy to prevent any enemies to get into base contact with him but with the ability to break easily so stormy can shoot anything that will tie up the imps but them the army might get problems to move with 7 move actions.
Please leave suggestions on how to improve the army. Or if you think that I shouldn´t even bother to use it.
Drop 2 shamans for a krugg seer. That way you've got a healer that can actually hit him when he's in his mid clicks and needs the help. The army needs another charger just to make sure, the minotaur warrior isn't helping that much.
Originally posted by Endrick Drop 2 shamans for a krugg seer. That way you've got a healer that can actually hit him when he's in his mid clicks and needs the help. The army needs another charger just to make sure, the minotaur warrior isn't helping that much.
So you really think I need 3 heavy cavliers* then?? Is that what you mean? I haven't seen many armies with 3 chargers protecting a stormy formation thus far?
Why shouldn't there be 3 chargers protecting a storm golem? 3 chargers mean that chances are no matter what stormy is going to get a shot off or whatever they put in stormy's way is going to get shot. The krugg seer allows you to just move right into anything's range you want and beat on it at range regardless of injuries. The chargers also make sure that the krugg can heal him up since they'll likely throw anything in his way to make him stop shooting.