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Strategy
the three necropolis mounted figures should protect on three sides the guild formation remaining in base contact
each other. The guild formation is a line with the two technos followed by the automation, and every techno is in
b/c with a repaer. The two formations are followed by the priest, not being in contact with them.
Necropolis' Toughness should preserve the guild from ram and venom figures shooted with ML, such as the temible pyre
spirit: if the ram is against the priest he then uses ML to put the figure with it's rear arch in contact with two
front arc of the necropolis formation, allowing them to attack.
Against a dragon the three mounted necropolis figures can be shooted behind and on the sides of him to attack on
three sides, try to make at least a little damage, and then try to escape to get healed.
Against other types of armies the necropolis figures can again be shooted with ML behind the enemy lines.
I admit i'd like to put in this army a simple healer such as a leech medic *** to try healing the priest if he gets
wounded: maybe i could take off the automation for an utem guardsman and the reaper *** for another reaper **, but i
don't know if this change is good.
Comments? Suggestion? Give me a hint, i think that on saturday i'll have to face an army with pyre spirit/high
battle mage/technos and/or another army with a great fire dragon young and something else.
looks really good, probably kill my 300 pt army in a second, although what would you do vs a stormy army, 14" range most likely with enhancement from E$A and demi magi, possibly a Magus, with a shamen in the back you would most likely be toast. you throw everyone 10" and you get shot, you move and ML one fig you get plastered with WM from E$A.
Answer to Eccentric: maybe facing such an army i'd try to arrive behind them with the mounted necropolis figures. In this case if i shoot just one of them with ML it will have a too difficult time, but maybe if they attack in three toghether on the back of the army they can inflict some damage or even kill the demi-magus and the shaman fisrt, return back to be cured, than going again.
With three moves i move the three mounted figures at 14", that's what i should point on against an army surely more powerfull but slower.
Answer to Borg: the fact is that i think(ed) that it can be useful in many situations to shoot the reapers or the banshee behind enemy lines keeping her rested (just using the ML, so 20 inchs).
This army was thinked to resist rammers and figure like the pyre spirit assaults, but when there aren't such foes, i think i can use necropolis mounted figures' qualities to try quick fights to provoke damage and then use the high speed value to retreat, reorganize and restart. it's a possibility.
BUT
I've tried this army tonight, first against a great fire dragon young with golden orb and leech medic***, then against pyre spirit, high battle mage with two technomancers**, faith healer *.
I've been clearly defeated.
Against the dragon because of the general not high defense of the army he was never missing and i wasn't able to heal just as i wanted.
Against the other army because it starded waiting and i was forced to go first: i wasn't able to coordinate well the action of the three necropolis mounted figures and the rest of the army, so the jo-jo of the battle mage destroyed my necro-formation, that has a very low defense value.
Im' quite discontented, this army has got serious problems (first of all being played by me :) i'm not a very good player, i admit), and need changes.
Please, continue tellin' me what u think.
Bye
Epoc
Well , the first thing to do is to not be discouraged because of some lost games.
You have already indicated WHY you lost those games.
Learn from those experiences ,
they often give you more information than a win.
Rework this army ,
or start a new one from scratch ,
and make sure you don't make the same mistakes again.
You definitely have some good figures there.
It's just that some of them do not really belong in the same army.