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* soaring gunner
*gnoll felcther
* deep spawn
*** manticore
secris of careo level 2
** barder surgeon
the gunner will fly ahead the barber surgeon will fallow the gunner and he can shoot for three clicks or flame lightening. secris will assainate solo troups and the manticore will range or invemomise static defenses. the deep spawn will drown capture and the felcther will kill imps you know the annoying little buggers kill fodder no block easy kill. please tell me that this 150 point team battle might give me a chance.
We know what the figures can do. The question is how do you plan on using them together as a team? It seems like an almost random collection of figures but I'm going to give you some advice on what you picked.
Soaring Gunner: 8 attack and you actually plan on landing those 3 damage attacks? Your average defense that you're aiming at is a 15-18, If your opponent gives you the opportunity to actually shoot you need a 7-10 to hit.
* Gnoll Fletcher: Your intent to use him to kill of imps is cute, however usually those imps are going to be in base contact with your guys so you can't shoot at them anyway.
* deep spawn: Low attack value here again is going to hinder any attempt you make at capturing. Needs to be a *** variety to have any chance at all of making it.
*** Manticore: A peice that can actually cause damage, too bad that it's designed for both range and close combat, you're not going to be able to do both. Once it does get into base contact chances are it'll lose its first 2 clicks of life before it even gets a chance to use venom.
Secris: This is assuming that you're going to find solo troops within his movment range. He's not bad but for 9 more points you can use another figure with better attack values that causes more damage on sneak attack. Not worth the points to begin with.
** Barber Surgeon: Good choice for a healer!
Entire army: In 150 pt team constructed you're going to get 1 or at best 2 actions to work with. This army needs 6 actions to move anywhere and doesn't seem to work as a team either with itself or with another group of figures unless he just happens to want to use your guys in his formations. Using mage spawn in an army usually leads to this problem unless you get someone who can help them move together.
I have to agree, it's going to be tough to make those figures work together to compliment each other. Your biggest problem is that each piece moves solo.
this army is supposed to go solo secris is a assaine and there is problie tons of solos the imp killer is to kill imps Before they get into contact the manticore goes behind and the spawn kicks butt any more suggestions.