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Someone over at the WK office must be buring the midnight oil! Anyway, here's a just posted update:
Coming to a store near you on June 26, 2002, the Mage Knight Conquest Book Pack! The Conquest Book Pack includes a 96 page black and white rule book, 4 pieces of Siege equipment (Elemental League Ballista, Black Powder Rebel Mortar, Black Powder Rebel Cannon, and Orc Raider Catapult) and 3 new unique figures. The new unique commanders are ready to lead any Conquest army into battle! They boast new and customized stats to better suit the large army format, as well as custom paint jobs! Meet the new commanders over the next three weeks on the Mage Knight web site. Check out the Mage Knight Conquest Book Pack product page for more information. See the next post for the spoilers.
Living Ballista The Living Ballista's blend of Toughness and a high defensive rating makes this a hard Artillery Piece to knock down. Though plodding in speed, its ability to inflict four clicks of damage - with Pierce - makes this war machine useful during the heart of any siege. Its attack skill is a bit low, so it's not terribly accurate, but it can devastate what it hits. Unlike other artillery titans, this figure cannot make an indirect fire attack, so you'll have to get close and have an open line of fire to be effective. In Conquest games, don't forget to move before the shot to give you that extra range.
Stonethrower The Stonethrower's 17 Defense and Battle Armor gives it great protection against missile fire, while its constant, deadly barrage really hits the enemy where it hurts. Use indirect fire to lob boulders at enemy Titans and Castles up to 24" away, then watch as the rain of rocks wipes out those pesky special abilities. With a starting capability to do four clicks of damage, Light Stonethrowers are a great buy. Remember to protect them against enemy incursions, as a force of skirmishers can quickly neutralize their abilities.
Mortar
With a 28" indirect-fire Explosive attack, a series of Mortars can wipe enemy formations off the map before they have a chance to get close. While the Mortars only do limited damage when firing an indirect attack, they should be able to wipe out many of the special abilities from enemy attackers and commanders. This will leave your regular forces at an advantage during the "mopping up" phase, provided you focus your warriors on annihilating enemy figures with the Magic Healing or Necromancy special abilities.
Cannon A great Artillery Piece with a limited lifespan, the Cannon hits enemy formations hard with a barrage of black powder-filled Explosive shells. Primarily a defensive piece, the Cannon is slow moving and expensive - but lethal to any enemy Titan that gets within its 20" indirect fire range. Keep this gun at the back of your ranks, and pulverize the enemy when they get into range. By the time the enemy's slow-moving heavy-hitters get close enough to do anything about your Cannon, you should already have a sizable advantage over the walking wounded.
The range on these is great, conbime indirect and the explosive damage and you can have a lot of fun with these things. Let me say that fragile formations will hate the Mortar, its nasty and very hard to get away from, 28" indirect figure is a bear!
Indirect fire sounds interesting...finally something that allows you to shooot over your own peices. I wonder if they are going to work it as a Special Ability (therefore usable under new standard figs in future expansions) or if it's a specialty rule for seige peices.
Should be really intresting to see how this plays out.