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2X technos * 50
battle queen *** 47
mending priestess ** 26(i dont have other healing units
blade Golem *** 36
War Hatchetkrugg *** 40
the basic idea is blade golem and techno move in a formation and battle queen move alone but end move touching one of the techno, then the second turn the priestess and WH ends with touching both of technos.
three options if battle.
ml the blade 20 inch" and attack
ml the battle queen for 10" range attack or charge
ml the WH for double ram and then attack next turn
all dont need to push
the priestess acts as a defendor and gives me the option of pushing the technos
Very odd combination of figures, you've got plenty of options with your figures, a great Melee figure in the Blade, good damage potential with the Battle Queen and the Yaks are always good and can help out in either regard.
I'd imagine depending on what you end up playing against you would then dictate your play style.
Certain figures would give you fits, anything with toughness and big range(Striker) would ignore your Rammer and blast something to kingdome come, but that may give you a opportunity to Lev soemthing out and try and get a hit in before it flee's.
this might seem to be a offensive army, but in reality, it is a defensive army
against striker:
wait till it gets an action tolken and 20" ml the blade to it
if it attacks, it takes the push and when it is my turn, i push to ml my yak or battle queen in for the kill
if he dont push to attack me, my blade attacks it and next turn + push one techno to ml the battle queen to be in range
my army really depends on how my opponet spends his action
ofcourse, this is done after i Get Rid Of peSky harSsers
the real problem of this army is that i cant think of a good way to deal with KI swarm without losing too much
PS: and again i say to every one that dont read all the letters in my post, THIS IS NOT A ML RAM ARMY, PLEASE DO NOT TELL ME TO ADD MORE RAM FIGUIRES. THE KRUGG'S RAM WAS JUST A SWEET BONUS
Well dude, don't get pissed, i'm just trying to help...
If you don't like my post, then forget it.
Also, i don't know how'd you take out a striker with those figures:
You wait till i move, ok, then you levitate with the 2 technos the Golem, next turn, i push to go back, then next turn i push again so i got Bound, and the 12 movement is going to be a pain.
But oh well, i guess you got 3 figures against 1 so it's ok.
Good army, and my only suggestion is that you might want to drop the priestess and add another technomancer. That way, you can levitate all three of your attackers.