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Interesting army, but i think it needs some tweaking.
First of all, remove both the Chaos Mage and the Taskmaster. Replace these with a Summoner. This will add greater combat depth, better command, healing, necromancy, and force march to your army.
Because your concentrating on range the troll cheiftain is a little steep in cost and usefulness. I would take out the troll cheiftain and then add in a *Corupted priest to add some more healing, and some defend to the trolls. Then I would add one *shades and one ***Shade to give your army some harrasers to tie up the figures of your opponents and to block fires lines form your opponents ranged figures.
If you see your opponent is playing mostly melee figures, put down alot of deep water terrain and park your army behind it. This will not hinder you ranged attacks any but will force your opponent to move farther to B2B your army.
If you see your opponent is playing mostly ranged figures, do what you wish because terrain will not matter much then.
If you see your opponent is playing mostly magic blast figures, avoid blocking terrain like the plague, as it will give your rival lots of places to hind behind, if he does infact place blocking terrain (he'd be an idiot not too) move as far as you can from it. Force him to come to you by killing some fodder or just sit if you can win by points alone.