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The best advice I can give concerning GA construction is to think about what you want your army to be able to do. This sounds easy, but it's a bit harder than you'd think. For example, the first part of constructing a GA, for me, is to buy my centerpiece. This is usually a unique, that is significantly more costly but also more powerful, which will be the defining piece in the army itself. Say I pick a Techun for my centerpiece; that means my army is going to be focussed on range, speed, and durability. If I pick a Striker, it'll be extremely focussed on ranged attacks, very little melee. With the Orc Captain or GOM, however, it's likely to be melee based, with very little in the way of ranged threats. Just examine your style of play, see what you're best at/have the most fun with, then run with it in GA formats.
I'm in agreement with Balduvian on this one. Magna might work in GA as a supporting piece, but I just can't see him as a centerpiece. You need something that really clears the bar in terms of stats, durability, etc., to have a piece that serves as a centerpiece. Nearly all of the Solonavi will do, as will Techun (as mentioned earlier), the Hierophant (a little experiment I'm STILL working on), Golden Orb Myrmidon, Orc Captain, etc. I'm actually going to experiment this weekend on a split-centerpiece army for GA, so I might have some more to say about it tomorrow.
I also agree, the Techun has me personally worried. Read my post to see why.
This thing has range, mobility, attack, and Damage, plus it's hard to hit up close and even harder from far. Did I mention this thing can fly? Just when you finally base him he can easily break away and go up and over blocking terrain. All this for only 96 points! Some one at WK was on crack when they figured the point value for this one.
Read the original Epic GA post by Hitman...There are certain required SA's for figs to be in a Guerilla Army
Magna isnt really a good centerpiece for a GA..as Balduvian said, it moves too slowly and gets easily tied up. Itll have a hard time avoiding 12" move KI swarms
Actually, Shockwave, we decided that EGM wasn't quite right for this type of army. She has a lot of the SA's we'd like, but there are a few reasons why she doesn't qualify as GA applicable.
1) Glass-Jaw. Plain and simple, EGM loses a LOT of ability between clicks, and she doesn't have that many to space the damage in. Fairly straightforward here.
2) No applicable Defense SA. There are some major SA's that are great in Guerilla; BA (for defense against ranged strikers), Toughness and Invulnerability (Ram protection), etc. Defend isn't one of them; it doesn't offer any aid in and of itself, and it starts to work against the general GA theme when it's used to support other figures.
I'm not saying she's completely useless in GA, but she's far from optimal for the build.
Hmm, good points made steampunk. I have used her in GA armies a few times and she worked out pretty well, but now that I think about it, a *Corrupted Priest may have been better, or I could have put in a * Shade and another offensive unit. Oh, I'm not trying to be rude, but who is "we" you are refering to steampunk?
The 'we' my good friend refers to, includes about 20+ different members, on the original GA thread ... over several pages, we talked about lots and lots of units (and somewhere along the way steamer picked up his heiro fetish ... :rolleyes: ), one of which was the EGM.
My main beef with her was that after 6 clicks, she's toast. High def. means nada when you get rammed, unfortunately.
However, Eugee had another army going through its test-phases somewhere on the BF:R&R forum, which included an EGM and a quasi-guerrilla style of play.
I had to admit I was very intrigued by it; the basic style was to use fast mounties to deal damage, then breakaway and let the EGM (far in the rear) bound in & heal.
This tactic helps keep her out of harm's way, but I don't think anyone is foolish enough to think that she would be totally safe by herself.
The whole thing wound up looking like a hybrid between a ballsy GA and Wkura's tank ... it definitely had some possibilities to it. For those who like the EGM, go check it out and see if you can pick up some ideas from it, or maybe offer the guy some ideas of your own.
Darkwarrior, the 'IDEAL' GA would (IMO) consist of two good ranged threats, two good charging units with high damage, and a corrupted priest. Good luck fitting all that in with 300 points or less, however-- we've been toying with the idea for 2 months now, and still havent managed to do it! :D
An idea is to play Techun, Striker, CP, and a charger. I prefer to use 2 heavey hitters and I have always played with 1 charger. I have yet to really need 2 chargers and the CP does give me something esle i have been wanting whichis a 3rd range attacker. GA is still growing and once the fig pool becomes larger it will get better. Though the seige engines can not out run anything they might be able to fit a role in GA. Their long range ( double against things like chariots), indirect damage, pseudo bound/charge, and the ability to direct traffic could add somethign new to GA. Some of the figs in the conquest pack ( Athene) might work. For 67pts you get 15 bound with pierce for 4 damage. With a healer she could add some heavey support also.
Now, Hitman, I wouldn't call it a "fetish..." I LIKE the piece, but I'm not gettin' kinky with it. ;) And since I lost it to Superman :rolleyes: I can't exactly USE it anymore, so hey.
I think the point with the EGM is that it can be useful to some armies, even to GA, but in most GA's the Corrupted Priest is a better choice. Then again, who am I to tell you how to run your army? If you've got a L33T army setup that looks like GA and includes EGM, then so be it; have fun with it. :cool: