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Multiple Dial Warriors & Shockwave – A Shockwave attack will affect the active section of the multiple dial warrior that the line of fire passes through (or the section chosen by the attacker if the line of fire passes through an inactive section), and every other figure in range, as per all the normal rules for Shockwave. It will not also damage other sections of the multiple dial warrior.
As per the special ability card entry for Shockwave, if the multiple dial warrior is the only target in range of the Shockwave, the Shockwave does the attacker’s full damage to the section affected. The Shockwave attack will ignore the special abilities of the section it affects (such as that pesky Invulnerability).
There is currently only ONE way in the game to attack multiple sections of a MDF with a single attack: using multiple arrows to make a ranged attack through an inactive section.
Sweep will still only allow you to attack one section of the MDF owner's choice.
Multiple Dial Warriors & Sweep – If an opposing figure with Sweep has its front arc in base contact with the borderline of two sections of a multiple dial warrior, it can only resolve its close combat attack against one of those sections, and the controller of the multiple dial warrior may choose which one. This is different from how some special abilities (such as Pole Arm and Ram), work in this situation because a “Sweep” attack is still an attack. As an attack, the normal rules on what happens when an attack is on the borderline apply; the owner of the multiple dial warrior gets to choose which of the two sections the attack is resolved against.
If an opposing figure with Sweep makes a close combat attack against an inactive section of a multi-dial warrior, the attacking player can choose which active section to resolve the attack against. However they resolve their attack against one, and only one, active section. This is because the attacker is only resolving his attack against one section, and therefore there is only one attack to redirect. With a ranged combat attack however, the attacker gets to choose a number of targets up to their number of range arrows, and can therefore select a different target section with each attack.
Note that both of these can occur during the same attack. An opposing figure with Sweep could be on the borderline of two sections, one or both of which is inactive. The controller of the multiple dial warrior would choose which of the two sections is affected and then, if the section chosen is inactive, the attacker would choose which active section to resolve the attack against.
This long and rather complex ruling can be reduced to a simple principle:
Sweep has no real effect when the only target of the attack is a multiple dial warrior, so resolve the attack like a normal close combat attack.