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I've got a question. I read the rules when dungeons came out and I recall reading that you get 1 activation for each unit in your heroic team. For example lets say In 100 pts my opponent fields 4 heros, and I field 3 heroes and 3 cheap non-hero units. Does this means he gets 4 actions and I get 6. perhaps leaving behind the foder so that i can use the extra actions to manipulate monster tokes and magespawn
you know, i thought that too, but when i got to my venue to play in the first weeks tourney, i was told that only HEROES give you actions, thats it, so basicly i was only gonna get one action because of my hitash, the rest of the team was just along for the ride because they were regular rebellion guys.
luckily i had brought some spare stuff and managed to put together a last minute team of 3 heroes,,,but i was a little miffed that i had spent so much time on my previous team and couldnt play it.
so which is correct ?? ive read quite a few post about teams with all kind of rebellion guys and all the actions that they got,
sorry if that was a bit long winded:(
Personally i dont think you should get the activations from non heros. One guy the other day was playing in our tourny and had 3 heros and 3 non heros like gobo volunteer and podo and something else
We did not allow the podos, they are just there to give the actions and do nothing else. I think they should make it so the non heros give actions only if they are at least 25+ pts.
POSITIVE: Podo and goblin volunteers give you more activations a turn. And they fill in those few leftover points.
NEGATIVE: They die. A lot. And stealing tresure from them is easy and fun. And they're useless against artifacts and treasure chests, especailly if you have bad luck like I do sometimes with bad runs getting hurtful artifact tokens.
Don't get me wrong, the extra activations are a sizeable advantage, but those points lost to killed volunteers can count in the long run.
Personally, i think the whole thing is bull. In lone wolf you should get 2, and in 100 u get 2, adding one action for each 100 over 100. 200pts = 3 actions, 300pts = 4 actions and so on. cause other wise, some guy could pack a bunch o cheap figs around a solid hero, and use 6 actions to send every single wondering ms token at you. <sigh> just my rant.
Heroes are any figures in the players starting team. If somebody tells you that is not the case then ask them where the figures start? The rules state "Heroes begin the game off the board." Tell them your will activate your non-hero more then once per turn. The rules say, "A Hero, Mage Spawn, or wandering monster token can only be activated once per turn. " so if they are not heroes they won't be able to show you in the rules that you can't do it. What about, "Whenever a Hero or Mage Spawn ends its movement next to or is placed next to an opposing figure, the opposing figure gets a free spin opportunity." So non-heroes do not cause others to free spin? And then there is, "A Hero can attack a Mage Spawn monster or another player’s Hero, which are considered to be unfriendly figures." So non-heroes can not be attacked by heroes! They are also great at traps apparently since the rules say, "When a Hero fails to disarm a trap, the opposing player places the Mage Spawn indicated by the trap dial." So I guess non-heroes do not summon monsters when they fail yo set off a trap. If a Warlord told me I was not going to get activations for them because they are not heroes I would make them stick to that for all the rules. There is really nothing to support an argument that non-heroes don't count as heroes.
In the advanced rules under Heroic Teams it says, "A standard Heroic Team consists of a group of Heroes whose total point value does not exceed 100 points, which usually equals four characters. " This means any figure in a heroic team is considered a hero.
As for it being a good or bad rule, I think it's a very good one. What about the new kid that only has a few figures? He should not have to buy a bunch of Dungeons boosters just to play if he already has MK figures he could use. We played many games with non-heroes starting out. "Drat, no Hero healers are left. I will use this Mending Priestess." Now I have a complete set of the Dungeons Heroes (except for the LEs) but still use nons when I need a particular skill or have some points left and no hero is cheap enough.
Non-heroes are already hurt by the fact that they won't go up levels. I see no need to hurt them worse by taking activations away.
Originally posted by method527 Personally, i think the whole thing is bull. In lone wolf you should get 2, and in 100 u get 2, adding one action for each 100 over 100. 200pts = 3 actions, 300pts = 4 actions and so on. cause other wise, some guy could pack a bunch o cheap figs around a solid hero, and use 6 actions to send every single wondering ms token at you. <sigh> just my rant.
Sure, that is one strategy but I don't think a very good one. You really need to win the game very quick to have that work. Now when I have 3 level 5 heroes from all the MS and there are not to many MS left on the board what is your 1 guy going to do? You need to win before your opponent gets a chance to level his stuff up.
I will often take 1 woodland scout to get an activation to use with MS, but that's it. They get robbed way to easy. The wimps are also easy points for an opponenet. I regularly leave that figure off board the whole game to avoid those problems. The downside is I have less points on the board then the other players. Take more then one and you are really fighting up hill.