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is not always the best. Yeah, this army is somewhat at a disadvantage against ST, Chariot, and ML Ram. After that, it doesn't do to well against other cheese armies either. But despite all that, this army is a lot of fun, and is really cool, even though it has Amotep Gunners in it.
Description: 200 points exact, no I wouldn't modify it (except if you want to pull the **shade for a * Mancatcher.) It won't sweep tourneys, but it will look mighty numbercrunched; being that there are 11 figures packed into it. I'd generally configure it something like this:
SH---SH
AG-AG
-ESA-TM-Z-Z-Z
--------FH-GR
The technomancer is at the middle and can fling whatever needs flinging. I'll assume you're all familiar with ML, Amotep Gunners, Bone Toss, and Shockwave rules, so the rest is elementary.
The detonating zombies are also used for attacking, not just blocking, as well, at times, is the surok. Perhaps you don't understand how Bone Toss works, or perhaps you simply fail to percieve how all these support figures work in harmony (I'm not walking through a simple cheese army unless you ask.) Zombie Toss: Walk/ML a zombie, push to nuke if you have to. They come back due to necro and you can essentially win by attrition (ha ha). If you don't like it, say so because Bone Toss sucks right now (and shockwave sucks), not because you don't think this 11 figure army that has 2 amoteps (both enhanced), a levable surok, 3 recurring zombies with range, and even two shades (or I suggested the inclusion of a Mancatcher instead of a ** shade) for possible capture doesn't have enough figures used for attacking in it.
And about Bone Toss right now, yes it does suck. Bone toss has a very hard time taking out big figures like Stonethrowers. However, I already mentioned that in my original post to make it clear that I wasn't labeling this army as an ST killer or what have you.
We can say it's not the current metagame stuff, but saying it's a bad army doesn't sound fair IMHO.
Something called my attention: You use three DZ's, two of them *. I would really try to use only two, both **.
This is a version of your army I would like to try someday:
Detonating Zombie ** x 2 - 42 points
Grave Robber * x 1 - 14 points
Amotep Gunner *** x 2 - 48 points
Elite Surok App. ** x 1 - 20 points
Technomancer * x 1 - 25 points
Shaman ** x 1 - 23 points
Shade ** x 1 - 16 points
Shade * x 1 - 12 points
Total - 200 points exactly.
I consider the Faith Healer a better figure than Shaman when I need healing, but in 200 points, having a figure able to magic heal and magic enhance for almost the same points cost is great. I know, Shaman's attack is low, but your figs defenses are also low, and when they get damaged, it gets even easier to heal them.
Can't it beat an OST ? Probably not, but it's pretty fun, and it's very important to me.
Notice that I'm not suggesting to modify your army, this version is just something I would do, a matter of personal taste.
That's alright. I do suggest, however, that if you want to run the faith healer that you take out the ** shaman, ** surok, and ** shade for a *** Faith Healer, a * Surok, and a ** Mancatcher. I like running shamen, especially in troll gunner cheese armies (really low defense), but a lot of the time when I have an ESA and a Techno behind 2 gunners, its hard to utilize the ME, not to mention the FH usually fits better in armies (seems to for me anyway.)
The reasons I used * zombies are because 1) I think they're cool and 2) I wanted to have 3 zombies in case of several captures (which you only have to worry about if your opponents are bent on capturing your zombies instead of getting kill points for them again, and again, and again.) Anyway, for those who don't want to pick the suggested modification out of text:
Didn't you notice that "boris" has replied to just about every army here? Personally I find his responses comical, and this one (which I proved not necessarily positive in my opening statements) is probably owing to that calling the army "numbercrunched" was the most obvious thing to do... It's been referred to as such several times.
As for the army, if you want to degrade it, leave your reason. The person who leaves no reason has none, and is therefore acting out of either jealousy, or spite, etc. But please, grow up, I don't go around to your army threads, degrade them without reason, and then label anyone who leaves what I interpret as a positive response as your friend, as no one else could possibly leave positive feedback.
Bone toss armies usually do end up action deficient, but hey, look at the German Worlds army... This army starts out moving in 3 actions. I don't think being action defecient is a good thing, but in truth it doesn't matter if the actions you do take dish out enough devastation. In fact, that's the key to winning with an action defecient army (and also the reason most bone toss armies fail).
Well , I did indeed notice that Boris replied to just about every army here.
Most of the time , his posts are degrading , insulting and nothing more than spam.
IMO the mods should do something about it.
Although in your opinion they are "comical" :confused:
You wanted reason . OK.
I find this army a poor one for the same reason that has been mentioned before.
Only 2 real attackers.
The rest is support.
Any army with a couple of Chargers owes this one.
(And which army does NOT have a charger nowadays)
Bone-toss gets shut down and what has the army left to fight with.
You agree that 2 Gunners will not be enough ?
I realise you said earlier this army is not the best.
So we basically agree here.
I'll leave you with a 200 pt Swarm/Charge
that would run straight over it IMO.
--------------------------------------------
*Heavy Lancer -35
*Heavy Lancer -35
*Heavy Cavalier -35
*Standard Bearer -11
The dets. ARE ATTACKERS. How are they support? They don't provide healing, ML, ME, or necro, so counting them as support is just... dumb. That makes 5 attackers. If you count the surok, which I usually don't, thats 6. The reason bone toss armies are action defecient is because they have TOO MANY attackers, so saying I don't have enough is ludicrous.
1) NO ONE plays swarm charge. KI melee has been dead since, oh, Scarabet.
2) I'm not afraid of charger armies. In theory chargers look tough, but that's because your looking at the starting click only. After, say, 3 damage, none of your chargers are very good at all... something you definitely don't want in a melee unit, but is desirable in many ranged units. And do you know what water terrain is? You may think I'll never hit your chargers or something to that effect, but if you said that I'd have to ask you if you've ever played the army. It's very common for players to apply biased perspectives in scenarios in which figures they like/hate are involved, why, just yesterday someone told me I couldn't eat a melee army with Corpheus. You'll find you can grow much more as a player when you throw these biased perspectives aside.
If you want to tell me something beats my army you could have saved yourself time and quoted me. I was exaggerating, too, earlier. I know how this particular army can handle, and I know because of that that it's not ultimately powerful or groundbreaking. You'd do so much better at degrading the army if you'd have agreed with me, so I suggest you're simply trying to be disagreeable out of spite or jealousy, once again.