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300 pt army Solonavi strike force please rate and find weaknesses, if you can
This army has been play tested extensively, has won against every archetype, locally known as " the finger of god" (i guess its some Twister reference because of the the tormentor) if you can devise an army not specifically designed to defeat it, please post. The / are alternate configurations depending on the mood im in and if i need the added firepower of the Striker , or if I think i am going to be running into a DEFEND ability army, or just all ranged army
1X Solonavi Tormentor
1X Solonavi Destroyer / Solonavi Striker
4x ** Warrior Sprites / 3x ** warrior sprites
Won against EVERY archetype ?
Are you kidding me ?
A bone toss would have a field day against this army.
Swarm/Charge would pressure you all game long.
How about ML/Ram ?
GA with Striker and Techun backed up by a healer ?
Chariots and OST ?
You must have missed some playtests.
Some armies that are going to defeat this :
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Swarm/Charge
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actually it beat the #### out of the swarm charge KI , with the striker variant, you just have to use the warrior sprite as imps, every time i tested it . terrain is a real issue in these armies you are putting up, as the flight allows my army to move in, around, thru hindering terrain that tends to bog down swarms long enough to pound the key figs out of it. Ml ram is not really an issue /w the toughness of the striker, and the teshun army gets its head kicked in EVERY TIME, bonetoss gets Tormented into being lots of VPs pretty quickly as the dodge ability is death to skeletons atleast in the bone toss variants locally played
You beat the s**t out of Swarm/Charge with just one Ranged unit and a big melee fig.
Get real.
I played GA multiple times against Swarm/Charge
and always had a very tough time
and I even have 2 great ranged units ( Striker-Techun)
as opposed to your only 1.
If you want to hurt Swarm/Charge , your army has to come b2b
(except for the Striker).
If your Tormentor shows his face he's going to be Charged at least twice.
So you better start practicing your "dodge rolls".
A striker has to be 14 inch away from his target.
Anything that comes within 18 inches of rested lancers and Kruggs is in danger of being Charged two turns later.
If you move within 14 inches , I'll take my army in Charge range of your Striker.
Have a go , push your striker and nail one of my figs
but get ready to be Charged in response.
The Techun army got its head kicked EVERY TIME ?
Sorry man , I have a hard time swallowing that.
Let's compare ,
we both have Strikers , so that's equal.
Then its the Tormentor + 3 sprites
against Techun + Horny + Priest.
Sure you may be able to block LOS a couple of times
but how do those Sprites keep up with the maneuverability
of Strikers , tormentors and Techuns ?
not to mention a Striker in his bound clicks.
And of course ML/Ram is not going to Ram your Striker.
Who gave you that idea ?
Just like Bone toss is not going to throw skellies b2b with a Tormentor.
Both will probably go for the other figs in your army.
A host simply outranges your striker ,
has no problems with the Sprites whatsoever
and can nail your Striker for 5-1 damage = beyond his bound clicks
and you have no healer back up.
If the Tormentor comes b2b
venom has no effect and he risks being taken apart as well .
Sorry , if this sounds like a rant ltrain.
That's not the intent.
I just doubt that your opposing armies were played real well
because I just can't see this army beat on EVERYTHING.