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He's slightly better than a *** Zombie Hound, and you play him the same way basically.
Seems to me that Zombie Hounds and either Zombie Baron or Nightwitches were made for each other.
The Baron and Witch screens the hounds in formation as they advance, then when someone tries to base them, the hounds charge them and try to beat them into submission.
If the doggies die, the Baron or the witch can bring them right back at full health.
I'm sure there are better ways to use Rottooth, but basically that's the best I've come up with.
Another thing you might try with a ZB is having him fling Rottooth close to a unit that's been pushed. Then on the next round if your Rottie still has his charge, run him into that unit.
With Zombie hounds in general the key is quantity like a pack of hounds. Because unless you have a large LI screen, you can't cover all the hounds and are bound to lose a few to missle fire (zombie hounds slow down a formation terribly).
Nice thing about this is even if they do whack a few doggies, you can necro them back at full strength.
I like to let a few doggies get killed off while moving a screen of 3 nightwitches (any strength) up, then necroing the doggies back where they are in range of something to charge down.
Problem these days is that Troll Zombies end up making much more vicious bodyguards for Nightwitches and ZBs since they dont slow the formation down, hit hard, and generally absorb a LOT of damage, plus they can be necroed back at full strength too.
As a slightly more Machiavellian tactic you can always stick Rottooth and the Zombie hounds in front of godawful, nasty units and have them screen them from enemy missles.
I use rottooth in this case to base some poor unfortunate (hopefully with a charge to weaken him), then fly Order Of Uhlrik to his rear arc and push to backstab.
Last idea is to use Rottooth as a harasser, and base things that might trouble your nastier cav units (Reapers, Banshees, Uhlrik Charger), on the move (and maybe get a charge in).
The roughest thing about the Zombie hounds is that poor movement in formation (also the same thing that hurts Battle Queens, but they make up for it with a 10" F/L!).