You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
One thing we all agree upon , I guess, is that playing Corpheus WITHOUT a Healer is a major gamble and NOT ADVISABLE.
Corpheus basically has only three clicks you ever want him to be in , so keeping him there or being able to put him back in it will be key.
What you have to keep in mind is that Corpheus has a 15 defense max as soon as you want to heal him. (click 4)
For healing purposes , I like to be succesful with my healing attempt with a roll of 5 or higher.
If I need to roll a higher number, I feel the odds are going against me
(usually when it matters the most , you're not going to make that 6 or 7 you "just" needed)
With only 2, 3 and 4 being "misses" you'll have a succesful healing attempt 5 out of 6 times.
That's the odds I like to have for healing attempts. (non-combat die-roll)
So we are looking for healers with a 10-Attack basically.
Possible Healers :
------------------------
Treesiana :
----------------
Having Quickness on the Healer would be very nice, saving actions.
However she only has a 10A on her first click , upping her price tag to 63 points and she has not really anything else to offer to the army.
Not a good choice.
Paladin Prince :
---------------------
Here's an interesting one.
12-Attack means this guy heals on anything but a 2-roll.
You can't do better than that.
He's a "guaranteed" 4-clicks-up and keeps 3 clicks after that.
He's useful for the army in other ways as well as he makes a nice fighter too.
He's KI, which could allow Force March to be included somewhere.
Only problem : 71 friggin points.
Probably too expensive.
Autumn lvl2 :
-----------------
Just two clicks of Healing with a 9 and 8 Attack , which is basically too low to play on the safe side.
Yes, she has ML and that is probably more of a reason why she gets in there.
However ML is wasted on 128 points of the army,
so it's not the greatest synergy either.
For only 34 points, she's an OK Healer with excellent abilities to help the army out in other ways, but she's not really the one that fits Corpheus like a glove.
Astrus lvl3 :
---------------
Here's a guy who has all the right tools (IMO)
Three clicks of Healing with 11/10/10 Attack means he's got the values (and better) that I'm looking for (in all three of his clicks).
Toughness : needs no picture I guess.
Extremely good ability to have on a Healer.
The guy can heal for the "magical" three clicks "guaranteed" that Corpheus may need.
He's the second best "guaranteed" healer in the game (after PP's 4 clicks) but comes at A LOT cheaper price , only 44 points.
An 11-Attack for 3-Damage with 10 inch range sure helps out the army in other ways as well.
Chofni :
-----------
Also three clicks of healing , but going like 10/9/8
and no Toughness to prevent him from being Rammed or Venomed.
The 17-Defend he has may be useful to some BA-units around but is not beneficial to Corpheus.
His 10 inch range, 10-Attack and 2-Damage are somewhat useful to the army as a whole, but not nearly as good as Astrus' efforts
and for only 1 point difference.
***Faith Healer :
-----------------------
Her Attack stats go like 9/9/8 for 2 clicks up guaranteed.
Not the reassuring stats I'm looking for.
Too much of a gamble. (to hit/heal and to determine the clicks-up)
Not too useful for the army as a whole,
however she comes real cheap at only 22 points and that may be the convincing factor for some people to try her out.
Conclusion :
----------------
There's only one Healer that truly stands out (IMO)
and that's Astrus lvl3.
Inclusion of Autumn would be based more on her ML ability
than her healing skills which remain a gamble ( gamble to heal and gamble towards the amount of clicks).
Paladin Prince is simply too expensive to team up with Corpheus in 300.
The others simply don't make the cut.
So my army stands like this :
Corpheus -128
Astrus lvl3 -44
(remainder to be revealed later)
That means we have 128 points left to work with .
Now if we only could add another Corpheus .... ;)
I was just looking through my guys to figure out what corpheus healer to use too. at first i thought autumn was the best, but you convinced me that astrus is far better to use.
Another one of Borg's noodle twisters. RAWR! Allocating brain cells on this one....
I'm not going to suggest specific figures to use but rather suggest what "qualities" this figure should have that would compliment corpy.
1. The healer should have a good attack rating. That's a given already as you want to make each heal attempt count, corpy being a fragile baby.
2. The figure of choice should not be *just* a healer. It should be able to do something else. Corpy being immune for several slots, obviously cannot be healed. Of course there are other figures to heal from the lot but it should be able to do other support duties as well.
3. As always, ideally, a healer should be able to avoid combat. A good move 10" or more is desireable. SA's that provide a 5 in 6 chance to breakaway would be great. Avarage to good defense too. With all these in mind, I can see the fig cost going up.
When I first read the thread the first fig that came to mind was the Solonavi Creator. But that's 178 points.
flaws in logic-
1. assumption that all damage done to corpheus will inevitably end up leading to his 4th click either through pushing or a hit.
2. assumption that 22 points of the faith healers cost is not one of her "tools".
3. 300 points total and the assumption that ML will be totally useless. The average ML army has about 3/8ths of the army that is totally useless. Plus ML is a solid defensive ability for a healer.
4. Toughness is negligable on a healer in an area devoid of ML/RAM.
1) I'm refering to the fourth click because that's the point you usually want to start healing him.
At that point his defense is 15.
I want to be able to have good odds of healing him , should he end up in that slot. Any click beyond that is easier to Heal.
(I didn't think this was so difficult to understand - what have they been doing to you in the army ? ;)
btw because most figs do three damage and pushing happens a lot , ending up in your fourth click is something that happens quite frequently to figs.
2)22 points may be one of her tools , I'm not going to debate that.
That's not the point.
The point is her attack values are too low for what I'm looking for.
If I were to be content with a 9-Attack healer , I'd still take Autumn over the Faith Healer anyway for only 12 points more.
3)I'm not saying that ML is completely useless.
You're putting words in my mouth.
I'm saying if you add everything up, Astrus is the better choice to work with Corpheus IMO.
4)are you saying I have to know every army that is being played in my area and base my healer choice on it?
Heck , I can run into any army as far as I know.
Having Toughness on a unit is never a disadvantage IMO.
And if possible I'd like to get Astrus in position to take a few shots as well.
Not having to worry about possible Rammers (and honestly , how many armies do you see without one) is a big advantage.
the easiest way to take out a Corpheus army is ML/ram so it makes the most sense to use a healer that is immune to this strategy. However, having an attacker that costs 128 pts and a healer that costs 44, doesn't leave you much room to work with.
That's an interesting angle, bshugg.
Of course Astrus can do more than "just heal" .
Yes, he's 44 points, but worth every point I think.
Let's make this comparison :
He does as much damage as a Scorpem , has the attack value of Scarabet , same standard range, loses Bound but gains Toughness and Healing and costs less.
Autumn btw would cost 34 pts.
10 points more is not thàt much of a greater cost.
Originally posted by bshugg the easiest way to take out a Corpheus army is ML/ram so it makes the most sense to use a healer that is immune to this strategy. However, having an attacker that costs 128 pts and a healer that costs 44, doesn't leave you much room to work with.
the point I was trying to make.
IMO though, it is far more plausible that corpheus end up on the 5-6th click rather than the 4th.
as for me and the corp.....well they have been rather interesting. My face and head are sunburned from yesterday's dissapointing loss to VTech but other than that...I am pretty squared away.
I bought the Necro quest pack just to get Astrus. He's the obvious choice to back up the big figs that are in vogue these days. Another thing to consider is Astrus level 4. A late game necro/push to heal could very easily be a game breaker with Corpheus. (or a Striker, for that matter.)
Borg, I totally agree. Astrus is one of my favorite pieces in the game. For you remaining 128 points, might I suggest a Techun? You could go GA, and those last few points could be used for some more support figs, or harassers - a Shade or 2.
I doubt someone could get into 10'' range of a unit nowadays. And if they do so they get first strike (Scarabet/Scorpmen, Sislith etc).
IMHO, since you're going to play very very ala defensive (offensive, and doing what you have to do and getting first strike, but always with the fear of getting onto 12'' range of some formation of amoteps/arties, and thinking he's too fragile), having a HIGH attack healer might look cool, although i think he'll get bounded (3 damage) then ramed + 1 action more (double ramed?) which is 4-5 damage. With Astrus you heal from 11 to 14-13.. a 3. With this in mind, i'd say the only good mean of Astrus is the toughness and 3 damage. Getting a little forward, you'll mostly play a Ramer i think, (300 points, in 200 points a 44 points healer with no other SA and a 10'' range is a WASTE imho) so ML will get effective, but only if it has another SA. Autumn has healing on a 9 attack and then 8 both with 10'' speed and ML for 34 points (still expensive imho). Even on lvl 1 (Astrus) i'd use him (10 attack to 14-15 is a 4 or 5 to hit).
But that's my opinnion thinking on 200 points. Bottom line is that Astrus lvl 3 on 300 points is decent.
How is 128pts "not much room to work?
try this one:
Corpheus 128
Astrus lv3
Light Cavalier** 32
Light Cavalier** 32
Light Cavalier** 32
Light Cavalier** 32 (or if you want you can change this to someother stuff)
I think the only way that ML/ ram could work against Corphy is if you have two lev. units and that woul use 3 actions just to do 1 damage. Meaning with this amount of chargers you can position corphy in such a way that he can firststrike with F/L to knock you out of ML. Sending your rammer to ram corphy would be suicide.
Originally posted by 42up flaws in logic-
1. assumption that all damage done to corpheus will inevitably end up leading to his 4th click either through pushing or a hit.
ML/RAM.
Alright, if "I" personally am going to attack Corpheus, that is exactly where I want to put him. If I'm looking for range and power, I'll bring in my Demiphant with his 14" range. Yes, he is a bit expensive, but my first target isn't going to be Corpy, it's going to be the healer in the group, which leaves Corpheus's health going in one direction, down, and with Jess Blacklock supporting the Demiphant, I'll put him in at level 4 for 62 points where he's doing 3 damage and Corpy's range is useless due to LI...