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I'm 99% sure on this one, but since it happened in a game, I'll bounce it off of all of you folks.
I was playing in a game where a battle was raging at the edge of some hindering terrain. I had my Grave Robber sneak-up in the hindering and carefully measured it so that he was exactly one base distance away from an enemy just outside the hindering boundary.
The next turn I pushed the GR to necro back a Skeleton and placed it in rear arc base contact with an opposing figure.
The question is, would that figure get a free spin?
I say no, since nowhere does it indicate that necroing in a fig is considered to be movement.
Does everyone agree? I know my opponent sure didn't ;)
Since you cannot stop a free spin with ML or normal movement, I think this is the only way to stop a free spin on a non-mounted figure.
If I was making the ruling, I would allow a free spin. This is based on the definition of moving as follows:
"A Moved Warrior
A warrior is considered to have moved if his center dot changes position on the battlefield at any time during the game, or if his facing is changed at any time other than during a free spin."
So, based on this official definition, the resurrected figure is considered to have moved (from wherever it died, to it's new location).
However, just because this is how I would interpret it, doesn't make it so. It's probably best to ask for an official ruling from Wizkids...
I'd have to go with Teloric on this one, and say that coming from off the table to on the table is definetly changing the position of the figure's center dot.
Regardless of where the skeleton was before he was placed onto the feild, the opposing figure gets a free spin. The rules for a free spin are as follows:
"If your warriors movement brings him into base contact with one or more opposing figures, those opposing figures figures immediatly have to spin in place to bring any portion of their front arcs into contact with you moving warrior"
So, since your figure came into base contact with the opponent, he gets a free spin. But I know what you're thinking: The skeleton didn't move. That is incorrect because to use Necromancy you "give this warrior a move action, but do not move him." And since bringing the Skeleton into play is part of the Necromancying (?) character's move action, the opposing figure gets a free spin.
The fact that Necromancy uses a move action doesn't really have anything to do with it.
What matters is the game definition of movement: either the center dot changes position, or the figure's facing changes at some time other than a free spin.
A figure being placed onto the battlefield falls under the "center dot changed position" criterion, therefore it is considered to have moved. It doesn't really matter WHY it moved, or with what kind of action it was moved... only that it was.