You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Very hard to beat, you know why? The Techun is an offensive tank! IT can blow stuff away for 5 damage and has decent defense against lower attacks. If you base it, it had 3 bodyguards to blow away any pesky swarms. I plan to put in walls 2/3 to each side to block off anybody trying to run away.
Strikers are a pain, but with good menuvering i can make it difficult for him to get a good shot in (3 shades do help) i'm not expecting corphys/OST, anything melee will have a hard time getting through the bodyguard defense, and the army's (sans the healer) high speed can make it a tough fight for arties.
There are also strategies to fight bone-toss type armies. Any of their (stalking) skeletons thrown at the army can be killed or captured by the centaurs, which move in a very defensive pattern i.e.
turn 1, move techun up 4 inches, move a lutenant up 4 inches
turn 2: move next 2 centaurs up 6 inches, this way either group can defend the other without forcing a push.
It also works wonders against rams, who get weakened by the champ and captured by a lutenant (this does happen)
against rainged type armies, i go just outside of their ranged, and then move in with a wall of shades, and a techun and centaurs behind if they blast down the wall, tehn they're open for attack, if they don't, you can just move them and shoot through. This is also very effective.
the healer is there because against big uniques like a striker, if it gets into any firefigits, its fast enough to retreat, get healed and go right back in to the fight.
vs. big things like dragons (i'm expecting somebody to use a RLD) there is no problem, you use the shades to tie them up, and keep them from turning, destroy their support, and go full on offensivley until 6 skulls are showing
what do you think? Any comments/suggestions/tips are apprecheated
Hmm... if you fought an army with a Techun and a bounder, I guess you'd have trouble... you only have 1 figure doing range attacks... kinda weak for me if the opponent has a healer...
The army looks okay, although the amazon drac yoyo can be a pain in the arse...:D
Well, you certainly thought this out quite well. You seem to have thought out any possible type of opposition. Still, there are weaknesses. You still only have one ranged attacker, and although he's one of the best you can get, he still by himself. Also, your healer won't be able to keep up with the rest of your army, and since she doesn't have ranged healing this might be a problem. Consider putting in a Centaur Medic instead, that way she can keep up with everyone, and you add to you centaur bodyguard theme ;)
I like the fact that you didn't bother to consider a Corpheus Army, because after all, that is just a piece of cheese.
ML/Ram and YoYo/Pierce figures could give you trouble.. Techun is very strong - but cent medic might not be up to the task of healing Techun. I'd consider trying to cram an Astrus or KruggSeer into there. That would give you a healer that can't be Rammed, and that way you can be more sure of healing Techun when/where he needs it.