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Lich 93
War Hatchetkrugg*** 40
Fell Reaper*** 43
Spirit Taker*** 26
Shadow** 36
Total Points:238
Remaining Points:62
Lich is the aobvious center piece
WH is there to body guard and for some ML/Ram
Spirit taker is there for someone who decides to ram the lich,lich can levitate the usually war krugg in back base of spirit and he can attempt a capture/4 damage 10 to 16 or 10 to 18 for cap
shadow is there to block LOS.
now wit 62 not sure what else i could use maybe some more range...I think i may still need some help with some support to stop corphy and the amazon drac
you'll cant MB corphy anyway, so its much better to use Lichs' ML to toss those skellies and maybe the hatchet if ever. just be careful when manuevering against corphy, you wouldnt want lich and skellies toasted.
fell reaper is a good blocker againsts corphy. you will realize that its handy when facing corphy.
another suggestion is try squeezing in some shades to harrass corphy.
Lich 93-L
Amotep Gunner*** 24
Amotep Gunner*** 24-A
Amotep Gunner*** 24
Scorpem Gunner*** 47-S
Crystal Protector* 13
Crystal Protector* 13 -C
Crystal Protector* 13
Sislith Tracker*** 49-T
terrain 3-4 blocking
something like this:terrain setting maybe hard to pull off :(
----- -----
/ \
CCC
A
ALA T
S
Strat:its pretty simple u get in ur tunnel and wait, if against and he happens chorpy happens to f/l the gunners(shouldnt happen tho wit the protecters) i will bound and hit w/ scorp and tracker hopefully hitting wit both(6 damage) then with the gunners id formation attack tyo kill him prolly wont be as easy as said against an exp. player...same thing for drac just hope her dodge fails ^.^
your renewed version....lalalallala...lemme think...*thinking*[ag]
Well as I am the eternal changer of everything.......
I would reccomend Some Changes......I would at least Focus some more at one thing (the Amotep, OR the scorpem Gunner But as I see here you could remove the Tracker (you would lose a bounder but) toy can add a * surok or * (-18/22) demi to the gunners AND upgrade the protector's to ** (-6) like this you have a better overall army Lifespan/damage, you might lose a charger but some extra enchantment, and better healing isn't too bad, and you still have 25 PTS left to add something like a * techno(25) to yo-yo with your Gunner, or a * Wereraven(22) and a podo(3) to add Magic Confusion to the game....or if you want to keep bound you could add a ** Volunteer (25)....or a * Cave Archer
Originally posted by VampDrac Lich 93
War Hatchetkrugg*** 40
Fell Reaper*** 43
Spirit Taker*** 26
Shadow** 36
Total Points:238
Remaining Points:62
and well on your original version........you said already you needed a Bona maker (or more factioned figures).....I agree with you that the Spirit Taker SHould Leave...and I also think you need to add another fell Reaper OR Change Both to *** Nightmare reapers...they might be weaker but they have a good deal of charge...., the shadow is a nice figure, but I don't think you Should place him in a formation, and I don't think it would be suited to use a Hatchetkrugg in this army..okay ML/ram is nice, we know it but.......HEY I GOT IT....I shall give you two exambles.....
300 PTS:
Formation 1:
1 Bond Maker * 31
1 Lich 93
2 War Hatchetkrugg *** 80
Loners:
2 Shadow ** 72
2 Shade * 24
Total = 300
Like this you have the ML/Ram you wanted to add...and it's suited...you have only the fact remaining that IF both Kruggs are gone the Bond maker and lich are no formation any more...so you could add a shadow or shade at sutch a moment.....
Well Basicly this is a very expensive army, but three of the figures have Quickness, the Nightfiends have good attack and good damage (and sneak attack), the Nightmare reapers are OK, they are good chargers and have reasonable attack and damage........and the Lich is just a slow but powerfull loner (with the Reapers at it's side to protect him from melee, and Longer-ranged Combat as well as LI Figures...)
Originally posted by VampDrac i need the protectors there to prevent chorpy from flaming them but i could prolly drop 1 protector tho, for a shade and be a point down tho
yea that's w0t I said....but just to upgrade the protectors so they COULD heal let's say the lich or any 1 else if it get's damaged (the bounder Could need healing too)
hmm i think i may get rid of scorp for some melee figs since LI is becoming popular or a rammer since most LI dont have it for long cept the baron and wind
war krugg 40 and some upgrades to protectors or
WHK and ------------------------------^
you dont really need to drop the scorpem or gunners if you can manage to fit in a rammer. Combined with the ML of the lich you shouldn't have any problem removing the LI from their figs.
What I would do is cut the sislith and add in a WHK and some upgrades. You lose the double bounder, but add some punch to help deal with LI and fragile figs.
Final version hafta post this in releases after i test it :)
Lich 93
Scorp gunner*** 47
crystal protector** 15
crystal protector** 15
crystal protector*** 17
Amotep gunner*** 24
Amotep gunner*** 24
Amotep gunner*** 24
WHK*** 40
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total is 299