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The idea is simple. Move your legions up, and destroy. Position the chariot on one side of your army. It's job is to pick off melee units and to take out units with Limited Invisibility. The HOSTs take down those hiding in your opponents ranks (like EGM), and the chariots can take out massive ammounts of troll artillarists, walls of LI or Toughness, or the GA warriors that like to strike at you legions and run away. The army is both simple and dominating.
Enjoy.
What will you do if you face a line of Sprites?Hummm.....weak spot?The HOSTs will not be able to kill them all,so you might consider dropping legion 2 and making them more melee oriented.With the points?I think you can get Blade Golens* all over the board.:D
the chariots deal with sprites. a friend of mine plays with a similar army, only he changes the gunners with crystal protectors (for an LI wall and healing) and the shamans for magic blasters w/ enhancers. Against him i would move the chariots to the side and start sweeping the front line with both chariots, while moving the legions into range.
once even one sprite is damages but alive, i FL the hurt one with an enhanced gunner. which hurts the next one out of LI. then FL again, taking the next out of LI, on and on.
The magic blasters will have their hands full with the chariots, and i still have the HOSTs for backup, good for whoever needs it, the legions or the chariots.
that is just one example. most people play HUGE GA armies, just tons of uniques, or with chariots, tanks, or dragons. they all get romped. so a dragon or tank moves into gunner range and deals 5 or 7 to one gunner. then i have 9 left to attack with, and the hurt one can add to the attack if its still alive. in conquest, attacking with a formation of 5 figures nets you +8 to attacking figures attack value and +4 to the damage. Then another +2 damage from the shamans. So i can deal 9 damage with an attack of 18 with half of just one of my legions. Ow. Nasty.
Conquest formations give +1 atack and damage, while Rebellion formations give +2 atack. You would have a +4 atack +4 damage, if 5 amotes are basing or with line of sight, and i dont think a smart player would let you do that... I, playing a dragon, would base the 2 first gunners of the formation, kill them and now no1 is basing me, and just two or three gunners has LOS. Remember that a GFD can multiple flame lighting your formation, while two of my shadows run to protect him from your fire...
You have alot of amoteps at range formation thats very nice.
you also have alot of OST meaning you have a good threathening weapon against MDF's.
Well they may not see it but your KI chargers are very threatening against MDF's and formations and they have OST's to cover them.
Ok. You base a few gunners. kill two or three, and damage the surrounding shamans and gunners. Thats about half of one line you just took out.
The second you end your turn, two chariots rush in, two HOSTs smack the dragon, and i still have another legion of amoteps that can either re-position to take on other threats or aim for the dragon itself.
I am not saying this army is unbeatable, far from it. Im just saying that a dragon is not a problem to take down. I've played against dragons many times. unless they have a large backup section, they die. I played a Troll Tank army with the EGM that consisted of 15 **troll artys and a GFD at full. Once the GFD moved up, it took one swing at my thunder golem for 7, and then i ripped its head off with two hits, 8 from a Storm Golem then 8 from a striker. (enhancement is a beautiful thing)
The key behind the formations is simple. if there is even one shaman left with magic healing, he heals the shaman next to him, so on and so fourth, all the way down the line. all i need is one still breathing.
Also, i am considering changing the brass commancer with a graverobber, podo, and a ** and *** gobling volunteer (the backbone of the army). lmk what you guys think.
I don't think you have enough command to swap out a brass commander. Each extra action you have in conquest is like gold, especially with your army consisting of a ton of figures.
And I also think it's foolish to think that anyone is going to take their 300-400 point dragon and wander up into the middle of your formations. There is just as much jockeying for position in conquest as there is in rebellion. Not to mantion the fact that your opponent has more than a dragon to use against you. ;)
I think your chariots are in trouble if your opponent has a HOST-heavy army. You will find them quickly rendered ineffective, and you'll need to pick off the HOSTs quickly to get your chariots into action. This can be a challenge when the HOSTs are well protected.
I like the Amotep formation idea, but I'd use just one. I think you limit yourself too much by tying up all of your points in this fashion.
MK tends to be a rock-paper-scissors game, and conquest allows us to deal with this by having all three in our armies. I try to do just that, fielding as much variety (while not being completely disorganized about it) as I can. I am still relatively new to conquest, having played under 10 games so far, but this is my input based on my experience.
while i agree command is as good as gold, it would not do that much dammage to take out the brass commander. the entire army can be moved as is for a mere 7 actions. So, it would normally be a 5 action game (1 action per 300 pts in conquest), plus one because i have a figure with command, and then i get two roles. If i make at least one role, i can move my entire army in that turn. When an Amotep formation starts smacking things, one action will cover a formation of 5 dealing almost guarenteed damage so something.
As far as my army containing a lot of figures, well, thats what formations are for. 4 actions can move both legions up 8 inches.
also, as far as it being "foolish to think that anyone is going to take their 300-400 point dragon and wander up into the middle of your formations."- i didnt come uo with that scenario. Orson posted that idea earlier, that he could destory my formations by baseing them with a dragon.
I could understand the chariots being in troube in a host heavy army. Thats why i aim by other guns at opposing HOSTs rather then the chariots. Like you said, in conquest you want a mix of everything. I have HOSTs, I have Chariots, and I have big guns. REAL BIG GUNS.
Oh, and I knew I was a point under. thats why at the bottom of the army list it says "TOTAL: 1,499"
Well, it sounds like you have a strategy, and that's important. I wouldn't discount the danger of f/l to your troops, but if you have a contingecy plan for the GFD, that works for me.
In conquest you get one action for every 400 points in your army, so you are an action shorter than you thought, and I still highly recommend making room for a few more commanders.
For that matter, I'd scrap at least one chariot for some magic enhancement on your OSTs, maybe a high defender for them too, and some command. Personally I tried a chariot in my 1200 point army and it sucked eggs - I spent a lot of time trying to avoid being attacked from 28 inches away by an enhanced HOST.
This will bring the figures with command up to 5 (3 new BCs, the 1 BC from the 1st edition, and Hammerskald)
Most of the other things I included were for blocking with flying skeletons and a shade that can be shot 32 inches for 2 actions.
I understand the reason for Magic Enhancement, but are 18 Shamans not enough? i can fire with enhanced amoteps, then move the shamans for one action to surround the HOST. I dont think i need much more then that.
BTW- I updated the top post.
Thanks to all who replied.
Keep the comments / suggestions coming.
A couple of things, first, from the current conquest rules:
Quote
Actions
Each side receives 1 action per turn per 400 points of their army’s build total. For example, a 2,000-point game gives each side 5 actions per turn. In addition, each side receives 1 additional action per turn if they have at least one figure with the Command ability in play. Roll for additional Command actions as normal.
So in 1500 points, you get 3 actoins, +1 for having a commander, +5 rolls. Yea, you rol for evryone with command, even though you get the free one. It's kinda weird, but I like it.
As for your enhancers, if you're using them like that, you have plenty.
As for having any chariots, I would run a practice match before the tourney of you can. I had a few people to tell me to leave it out. I still tried it, and regretted it immediately. Good thing I played a practice match before my tourney Saturday!
I like your bone toss engine. It would be cool if you had a zombie baron to add one in - another command, another ML. It might be kinda limiting given the small amount of resources you have to work with there, but something to think about.
Well i cant say i dont like the 20 gunners idea... but if you're going to use enchancers as well, well you should remove one of the 2 Shaman formations and invest those points in some sort of meelee support... The trick is that with a single ME formation, you can enchance BOTH formations by moving in contact with the second one after you shot with the first...
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I also think you need some more melee figs. If you opponent uses a lot of LI your army could be destroyed in close combat. Just to confirm, in Conquest you get 1 action for every 400 points like everyone else said.