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I finally saw the stats on the seige equipment. Correct me if I'm wrong but they count as Titans. The first range number is for explosive damage, and shooting over people. The second number is for normal attacks, with clear site. I'm still not clear on explosive damage but that's not my question. First is LOS blocked by hindering terrain when being drawn to a castle piece? It's not when being drawn from castle piece to figure. Titans can fire double their range and subtract two from damage, when firing against castles and figures with multiple dials. The Stone Thrower has a range printed as 21. Does that mean a heavy Stone Thrower can do 3 damage (before invulnerability) to a castel peice at 42 inches?!!? That's rediculouse. Tell me it isn't so. That would make castle sieges very long and boring, but easy. Thank you for any help you can give me.
ok , first you can double your range against castle pieces with the stone thrower, so it would have a range of 24" and that subtracts 2 from the damage for long range fire, then you add in the -2 damage from invulerablity and the tower will take 1 damage. and you also figure the stone thrower needs a 9 or a 10 to sucessfully hit the tower anyways.
The PRINTED RANGE ON THE STONE THROWER IS 8/21. Since the 8 is for short range, assuming you have a clear LOS at castle, the doubled range is 24. This is Because Titans can double their range against castles. I knew it only does one damage, but it's easier for them to hit. Titans get a +2 against castles. Where did you get 24"?????
actually the printed range on the OST is 8/12, not 8/21. you double the max range against other titans, MDFs or castles, giving you 24... and the 8 is min. range, not range for explosive damage, cus the OST doesnt have explosive.
On the stone thrower 8 is the minimum range and 12 is the maximum range. It can't fire at anything closer that 8 inches. It can only fire at a figure that is farther than 12 inches if it subtracts 2 from it's damage, even then it can only fire 24 inches. Also because the Stone Thrower has both a minimum and a maximum range it has indirect fire capibility, this means that it can ignore figures and terrain but you have to subtract 1 from it's damage and add 2 to the target's defence.
To answer your question the stone thrower can fire at a castle piece up to 24 inches away and ignore figure bases but you would have to add 2 to the castles defence and subtract 3 from your damage, if you add in the Invunerability of your target, say a castle keep, you would need to roll a 10 to hit and do 0 damage or roll a 12 and do 1 damage.
This all reminds me of the tremendous amount of confusion preceding the Conquest Marquee in July and so far, nobody in this thread seems to have it all correct, though several people have posted at least some correct information. I'll try to put it together.
The two range numbers are minimum and maximum ranges. Neither has anything to do with explosive damage. The figures with explosive damage (Mortar, Cannon and Dwarven Steam Behemoth) are indicated by an explosion symbol next to the attack number.
The min/max ranges for the OST are 8/12 NOT 8/21, which is a typo in the Realms database. As a special case rule, Titans (but not MDFs) get +2 advantage to their attacks when attacking castle pieces.
The center dot on castle pieces is considered elevated terrain so LOS is not blocked by figure bases or hindering terrain (unless the attacker is in hindering terrain, in which case the hindering modifier is applicable). Intervening blocking terrain does block LOS.
For illustration, consider a specific pair of figs, the HOST and the Heavy Round Tower. The Tower has a defense of 18 with INV so:
Direct attack, normal range (not enhanced):
Stonethrower has 12 attack + 2 for attacking a castle piece = 14
Tower has 18 with invulnerability (+2 against ranged attack) = 20
Tower also has +1 height advantage (stonethrower is NOT on elevated terain), so effective defense = 21
Stonethrower needs 7 to hit.
(If hit) Castle takes 5 - 2 (for invulnerability) = 3 clicks
At double range, there is a -2 penalty applied to damage (none to attack) so:
Direct attack, double range (not enhanced):
Stonethrower has 12 attack + 2 for attacking a castle piece = 14
Tower has 18 with invulnerability (+2 against ranged attack) = 20
Tower also has +1 height advantage = 21
Stonethrower needs 7 to hit.
(If hit) Castle takes 5 - 2 (for invulnerability) - 2 (for double range) = 1 click
Indirect attack is necessary only if there is intervening blocking terrain (because of elevation) and there is a penalty of -2 to attack and -1 to damage so:
Indirect attack, double range (not enhanced):
Stonethrower has 12 attack + 2 for attacking a castle piece = 14
Tower has 18 with invulnerability (+2 against ranged attack) = 20
Tower also has +1 height advantage = 21
Tower gets +2 advantage against indirect fire = 23
Stonethrower needs 9 to hit.
(If hit) Castle takes 5 - 2 (for invulnerability) - 2 (for double range) -1 (for indirect fire) = 0 clicks
In retaliation, the Tower can also double its range against a Titan or MDF, but does not get the same +2 advantage, nor any height advantage on attacks. (Height modifiers apply to defense only.) So the tower would have a 10 attack against the HOST's 17 defense. The Tower's Pierce negates the BA, so the Tower needs a 7 to hit. At double range, damage is reduced by 2 to 1 click.
So far, with no intervening blocking terrain to require indirect fire, the HOST and Tower appear to come out more or less equal or even a slight advantage to the Tower because castle pieces can fire on two consecutive turns without taking any clicks for pushing.
Now, all of the above was calculated in the absense of enhancement. The HOST can be enhanced and the Tower cannot be. (Nothing is ever considered to be in base contact with a castle piece.) If the HOST has 6 enhancers, then add 6 clicks to the damage. That is where the real difference comes into play. Enhanced Stonethrowers have a huge advantage over castle pieces in this respect.
THANK YOU SO VERY MUCH. *I can see clearly now the rain is gone.** I have had that posted forever, and now it all makes sense. I thought I had everything figured out untill I saw the realms misprint. I was histerical then. I understand perfectly now. I really apreciate your help. Now seiges are not only feasable but fair.