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Obviously, the point of these two armies is to pack as much damage into a little amount of space. Although they may look alike they are to be played differently. Army 1 is GA, it is also affective against almost all archetypes... OST, meet my Amazon Drac... The same goes for Mr. Chariot. Swarm will be burned alive... and if they get close enough won't stand up to AD and the Gunners. The only weakness is M/L Ram, but I believe that it will be handleable...
Army 2 is All-out ranged combat... It has healing and a possible yo-yo and still has the power in the range. I see no prominent weaknesses exept for perhaps a Chariot... but correct Terrain placement should take care of that.
how does army two have a yo-yo? is there a non-ml yo-yo?
they're both decent armies, and you could probably take a lot of players with them, but watch out for the experienced ones... i never seem to have problems with armies built around the amazon draconum or striker...